Codechange: Silence warnings about intentionally unused parameters.
This commit is contained in:
@@ -102,7 +102,7 @@ struct ScriptListWindow : public Window {
|
||||
SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_LIST_CAPTION_GAMESCRIPT : STR_AI_LIST_CAPTION_AI);
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
|
||||
{
|
||||
if (widget != WID_SCRL_LIST) return;
|
||||
|
||||
@@ -184,7 +184,7 @@ struct ScriptListWindow : public Window {
|
||||
InvalidateWindowClassesData(WC_TEXTFILE);
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_SCRL_LIST: { // Select one of the Scripts
|
||||
@@ -222,7 +222,7 @@ struct ScriptListWindow : public Window {
|
||||
* @param data Information about the changed data.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
||||
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
|
||||
{
|
||||
if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
|
||||
this->Close();
|
||||
@@ -342,7 +342,7 @@ struct ScriptSettingsWindow : public Window {
|
||||
SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI);
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
|
||||
{
|
||||
if (widget != WID_SCRS_BACKGROUND) return;
|
||||
|
||||
@@ -421,7 +421,7 @@ struct ScriptSettingsWindow : public Window {
|
||||
this->DrawWidgets();
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_SCRS_BACKGROUND: {
|
||||
@@ -530,7 +530,7 @@ struct ScriptSettingsWindow : public Window {
|
||||
SetValue(index);
|
||||
}
|
||||
|
||||
void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
|
||||
void OnDropdownClose(Point, int widget, int, bool) override
|
||||
{
|
||||
/* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
|
||||
* the same dropdown button was clicked again, and then not open the dropdown again.
|
||||
@@ -557,7 +557,7 @@ struct ScriptSettingsWindow : public Window {
|
||||
* @param data Information about the changed data.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
||||
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
|
||||
{
|
||||
this->RebuildVisibleSettings();
|
||||
this->CloseChildWindows(WC_DROPDOWN_MENU);
|
||||
@@ -640,7 +640,7 @@ struct ScriptTextfileWindow : public TextfileWindow {
|
||||
}
|
||||
}
|
||||
|
||||
void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
||||
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
|
||||
{
|
||||
auto textfile = GetConfig(slot)->GetTextfile(file_type, slot);
|
||||
if (!textfile.has_value()) {
|
||||
@@ -788,7 +788,7 @@ struct ScriptDebugWindow : public Window {
|
||||
this->InvalidateData(-1);
|
||||
}
|
||||
|
||||
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
|
||||
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
|
||||
{
|
||||
if (widget == WID_SCRD_LOG_PANEL) {
|
||||
resize->height = FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.vsep_normal;
|
||||
@@ -948,7 +948,7 @@ struct ScriptDebugWindow : public Window {
|
||||
this->last_vscroll_pos = this->vscroll->GetPosition();
|
||||
}
|
||||
|
||||
void OnClick(Point pt, int widget, int click_count) override
|
||||
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
|
||||
{
|
||||
/* Also called for hotkeys, so check for disabledness */
|
||||
if (this->IsWidgetDisabled(widget)) return;
|
||||
@@ -1032,7 +1032,7 @@ struct ScriptDebugWindow : public Window {
|
||||
* This is the company ID of the AI/GS which wrote a new log message, or -1 in other cases.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
void OnInvalidateData(int data = 0, bool gui_scope = true) override
|
||||
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
|
||||
{
|
||||
/* If the log message is related to the active company tab, check the break string.
|
||||
* This needs to be done in gameloop-scope, so the AI is suspended immediately. */
|
||||
|
Reference in New Issue
Block a user