Codechange: Silence warnings about intentionally unused parameters.

This commit is contained in:
frosch
2023-09-16 22:20:53 +02:00
committed by frosch
parent df400ef84a
commit b6c8f301be
227 changed files with 972 additions and 1039 deletions

View File

@@ -243,7 +243,7 @@ public:
}
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_TA_ACTION_INFO: {
@@ -275,7 +275,7 @@ public:
}
}
void OnClick(Point pt, int widget, int click_count) override
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_TA_ZONE_BUTTON: {
@@ -315,7 +315,7 @@ public:
this->SetDirty();
}};
void OnInvalidateData(int data = 0, bool gui_scope = true) override
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
@@ -475,7 +475,7 @@ public:
}
}
void OnClick(Point pt, int widget, int click_count) override
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_TV_CENTER_VIEW: // scroll to location
@@ -518,7 +518,7 @@ public:
}
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_TV_INFO:
@@ -583,7 +583,7 @@ public:
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
/* Called when setting station noise or required cargoes have changed, in order to resize the window */
@@ -868,7 +868,7 @@ public:
}
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_TD_SORT_ORDER: {
@@ -920,7 +920,7 @@ public:
}
}
void OnClick(Point pt, int widget, int click_count) override
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_TD_SORT_ORDER: // Click on sort order button
@@ -998,7 +998,7 @@ public:
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
switch (data) {
case TDIWD_FORCE_REBUILD:
@@ -1046,7 +1046,7 @@ void ShowTownDirectory()
new TownDirectoryWindow(&_town_directory_desc);
}
void CcFoundTown(Commands cmd, const CommandCost &result, TileIndex tile)
void CcFoundTown(Commands, const CommandCost &result, TileIndex tile)
{
if (result.Failed()) return;
@@ -1054,7 +1054,7 @@ void CcFoundTown(Commands cmd, const CommandCost &result, TileIndex tile)
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
}
void CcFoundRandomTown(Commands cmd, const CommandCost &result, Money, TownID town_id)
void CcFoundRandomTown(Commands, const CommandCost &result, Money, TownID town_id)
{
if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(town_id)->xy);
}
@@ -1208,7 +1208,7 @@ public:
if (success && !_shift_pressed) this->RandomTownName();
}
void OnClick(Point pt, int widget, int click_count) override
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_TF_NEW_TOWN:
@@ -1260,7 +1260,7 @@ public:
}
}
void OnPlaceObject(Point pt, TileIndex tile) override
void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
{
this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown);
}
@@ -1276,7 +1276,7 @@ public:
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
this->UpdateButtons(true);