Merge branch 'master' into jgrpp
# Conflicts: # src/blitter/32bpp_anim.cpp # src/blitter/8bpp_optimized.cpp # src/gfx.cpp # src/gfx_func.h # src/gfxinit.cpp # src/network/core/os_abstraction.cpp # src/spritecache.cpp
This commit is contained in:
@@ -9,6 +9,7 @@
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#include "../stdafx.h"
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#include "../video/video_driver.hpp"
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#include "../palette_func.h"
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#include "../zoom_func.h"
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#include "32bpp_anim.hpp"
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#include "common.hpp"
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@@ -220,10 +221,6 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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break;
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case BM_TRANSPARENT:
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/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
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* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
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* we produce a result the newgrf maker didn't expect ;) */
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/* Make the current colour a bit more black, so it looks like this image is transparent */
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src_n += n;
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if (src_px->a == 255) {
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@@ -245,6 +242,24 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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}
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break;
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case BM_TRANSPARENT_REMAP:
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/* Apply custom transparency remap. */
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src_n += n;
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if (src_px->a != 0) {
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src_px += n;
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do {
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*dst = this->LookupColourInPalette(remap[GetNearestColourIndex(*dst)]);
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*anim = 0;
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anim++;
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dst++;
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} while (--n != 0);
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} else {
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dst += n;
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anim += n;
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src_px += n;
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}
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break;
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default:
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if (fast_path || (src_px->a == 255 && (sprite_flags & BSF_NO_ANIM))) {
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do {
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@@ -343,6 +358,7 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
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return;
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT, false> (bp, zoom); return;
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case BM_TRANSPARENT_REMAP: Draw<BM_TRANSPARENT_REMAP, false> (bp, zoom); return;
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case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, false> (bp, zoom); return;
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case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, false> (bp, zoom); return;
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}
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@@ -12,6 +12,7 @@
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#include "../stdafx.h"
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#include "../video/video_driver.hpp"
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#include "../table/sprites.h"
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#include "../palette_func.h"
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#include "32bpp_anim_sse4.hpp"
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#include "32bpp_sse_func.hpp"
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@@ -317,6 +318,21 @@ bmcr_alpha_blend_single:
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}
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break;
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case BM_TRANSPARENT_REMAP:
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/* Apply custom transparency remap. */
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for (uint x = (uint) bp->width; x > 0; x--) {
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if (src->a != 0) {
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*dst = this->LookupColourInPalette(remap[GetNearestColourIndex(*dst)]);
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*anim = 0;
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}
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src_mv++;
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dst++;
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src++;
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anim++;
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}
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break;
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case BM_CRASH_REMAP:
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for (uint x = (uint) bp->width; x > 0; x--) {
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if (src_mv->m == 0) {
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@@ -420,7 +436,7 @@ bmcr_alpha_blend_single_brightness:
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}
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next_line:
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if (mode != BM_TRANSPARENT) src_mv_line += si->sprite_width;
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if (mode != BM_TRANSPARENT && mode != BM_TRANSPARENT_REMAP) src_mv_line += si->sprite_width;
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src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
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dst_line += bp->pitch;
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anim_line += this->anim_buf_pitch;
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@@ -483,6 +499,7 @@ bm_normal:
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}
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break;
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
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case BM_TRANSPARENT_REMAP: Draw<BM_TRANSPARENT_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
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case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
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case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
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@@ -10,6 +10,7 @@
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#include "../stdafx.h"
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#include "../zoom_func.h"
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#include "../settings_type.h"
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#include "../palette_func.h"
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#include "32bpp_optimized.hpp"
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#include "common.hpp"
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@@ -189,10 +190,6 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
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break;
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case BM_TRANSPARENT:
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/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
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* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
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* we produce a result the newgrf maker didn't expect ;) */
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/* Make the current colour a bit more black, so it looks like this image is transparent */
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src_n += n;
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if (src_px->a == 255) {
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@@ -210,6 +207,21 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
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}
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break;
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case BM_TRANSPARENT_REMAP:
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/* Apply custom transparency remap. */
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src_n += n;
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if (src_px->a != 0) {
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src_px += n;
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do {
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*dst = this->LookupColourInPalette(remap[GetNearestColourIndex(*dst)]);
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dst++;
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} while (--n != 0);
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} else {
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dst += n;
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src_px += n;
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}
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break;
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default:
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if (src_px->a == 255) {
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/* faster than memcpy(), n is usually low */
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@@ -260,6 +272,7 @@ void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode,
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case BM_NORMAL: Draw<BM_NORMAL, Tpal_to_rgb>(bp, zoom); return;
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case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP, Tpal_to_rgb>(bp, zoom); return;
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT, Tpal_to_rgb>(bp, zoom); return;
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case BM_TRANSPARENT_REMAP: Draw<BM_TRANSPARENT_REMAP, Tpal_to_rgb>(bp, zoom); return;
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case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, Tpal_to_rgb>(bp, zoom); return;
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case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, Tpal_to_rgb>(bp, zoom); return;
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case BM_NORMAL_WITH_BRIGHTNESS: Draw<BM_NORMAL_WITH_BRIGHTNESS, Tpal_to_rgb>(bp, zoom); return;
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@@ -9,6 +9,7 @@
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#include "../stdafx.h"
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#include "../zoom_func.h"
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#include "../palette_func.h"
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#include "32bpp_simple.hpp"
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#include "../table/sprites.h"
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@@ -75,12 +76,17 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
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break;
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case BM_TRANSPARENT:
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/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
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* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
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* we produce a result the newgrf maker didn't expect ;) */
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/* Make the current colour a bit more black, so it looks like this image is transparent */
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if (src->a != 0) *dst = MakeTransparent(*dst, 192);
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if (src->a != 0) {
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*dst = MakeTransparent(*dst, 192);
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}
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break;
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case BM_TRANSPARENT_REMAP:
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/* Apply custom transparency remap. */
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if (src->a != 0) {
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*dst = this->LookupColourInPalette(bp->remap[GetNearestColourIndex(*dst)]);
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}
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break;
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case BM_NORMAL_WITH_BRIGHTNESS:
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@@ -398,6 +398,18 @@ bmcr_alpha_blend_single:
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}
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break;
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case BM_TRANSPARENT_REMAP:
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/* Apply custom transparency remap. */
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for (uint x = (uint) bp->width; x > 0; x--) {
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if (src->a != 0) {
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*dst = this->LookupColourInPalette(remap[GetNearestColourIndex(*dst)]);
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}
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src_mv++;
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dst++;
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src++;
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}
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break;
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case BM_CRASH_REMAP:
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for (uint x = (uint) bp->width; x > 0; x--) {
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if (src_mv->m == 0) {
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@@ -532,6 +544,7 @@ bm_normal:
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Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom); return;
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}
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true>(bp, zoom); return;
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case BM_TRANSPARENT_REMAP: Draw<BM_TRANSPARENT_REMAP, RM_NONE, BT_NONE, true>(bp, zoom); return;
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case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, RM_NONE, BT_NONE, true>(bp, zoom); return;
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case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, RM_NONE, BT_NONE, true>(bp, zoom); return;
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@@ -11,6 +11,7 @@
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#include "../zoom_func.h"
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#include "../settings_type.h"
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#include "../video/video_driver.hpp"
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#include "../palette_func.h"
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#include "40bpp_anim.hpp"
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#include "common.hpp"
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@@ -288,10 +289,6 @@ inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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break;
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case BM_TRANSPARENT:
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/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
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* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
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* we produce a result the newgrf maker didn't expect ;) */
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/* Make the current colour a bit more black, so it looks like this image is transparent */
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src_n += n;
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if (src_px->a == 255) {
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@@ -317,6 +314,28 @@ inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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}
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break;
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case BM_TRANSPARENT_REMAP:
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/* Apply custom transparency remap. */
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src_n += n;
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if (src_px->a != 0) {
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src_px += n;
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do {
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if (*anim != 0) {
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*anim = remap[*anim];
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} else {
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*dst = this->LookupColourInPalette(remap[GetNearestColourIndex(*dst)]);
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*anim = 0;
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}
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anim++;
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dst++;
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} while (--n != 0);
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} else {
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dst += n;
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anim += n;
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src_px += n;
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}
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break;
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default:
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if (src_px->a == 255) {
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do {
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@@ -389,6 +408,7 @@ void Blitter_40bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
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case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
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case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
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case BM_TRANSPARENT_REMAP: Draw<BM_TRANSPARENT_REMAP>(bp, zoom); return;
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case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
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case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return;
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case BM_NORMAL_WITH_BRIGHTNESS: Draw<BM_NORMAL_WITH_BRIGHTNESS> (bp, zoom); return;
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@@ -101,8 +101,9 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
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dst += pixels;
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break;
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case BM_TRANSPARENT: {
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const uint8 *remap = bp->remap;
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case BM_TRANSPARENT:
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case BM_TRANSPARENT_REMAP: {
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const uint8_t *remap = bp->remap;
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src += pixels;
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do {
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*dst = remap[*dst];
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@@ -43,6 +43,7 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom
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break;
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case BM_TRANSPARENT:
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case BM_TRANSPARENT_REMAP:
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if (*src != 0) colour = bp->remap[*dst];
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break;
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@@ -20,7 +20,8 @@
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enum BlitterMode {
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BM_NORMAL, ///< Perform the simple blitting.
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BM_COLOUR_REMAP, ///< Perform a colour remapping.
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BM_TRANSPARENT, ///< Perform transparency colour remapping.
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BM_TRANSPARENT, ///< Perform transparency darkening remapping.
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BM_TRANSPARENT_REMAP, ///< Perform transparency colour remapping.
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BM_CRASH_REMAP, ///< Perform a crash remapping.
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BM_BLACK_REMAP, ///< Perform remapping to a completely blackened sprite
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BM_NORMAL_WITH_BRIGHTNESS, ///< Perform a simple blitting with brightness adjustment
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