Merge branch 'master' into jgrpp
# Conflicts: # src/blitter/32bpp_anim.cpp # src/blitter/8bpp_optimized.cpp # src/gfx.cpp # src/gfx_func.h # src/gfxinit.cpp # src/network/core/os_abstraction.cpp # src/spritecache.cpp
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@@ -10,16 +10,9 @@
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#ifndef SMALLMAP_COLOURS_H
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#define SMALLMAP_COLOURS_H
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#include "palette_func.h"
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#include "core/endian_func.hpp"
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static const uint8 PC_ROUGH_LAND = 0x52; ///< Dark green palette colour for rough land.
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static const uint8 PC_GRASS_LAND = 0x54; ///< Dark green palette colour for grass land.
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static const uint8 PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land.
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static const uint8 PC_RAINFOREST = 0x5C; ///< Pale green palette colour for rainforest.
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static const uint8 PC_FIELDS = 0x25; ///< Light brown palette colour for fields.
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static const uint8 PC_TREES = 0x57; ///< Green palette colour for trees.
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static const uint8 PC_WATER = 0xC9; ///< Dark blue palette colour for water.
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#define MKCOLOUR(x) TO_LE32X(x)
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#define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x))
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