Check tile type in SignalStateCondition::IsSignalValid()
This is to avoid triggering an assertion, particularly when clearing the program state in InitializeGame(), as the map has just been reset, or when deleting a signal referenced by a condition.
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@@ -129,7 +129,7 @@ SignalStateCondition::SignalStateCondition(SignalReference this_sig,
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bool SignalStateCondition::IsSignalValid()
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bool SignalStateCondition::IsSignalValid()
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{
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{
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if (IsValidTile(this->sig_tile)) {
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if (IsValidTile(this->sig_tile)) {
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if (HasSignalOnTrackdir(this->sig_tile, this->sig_track)) {
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if (IsTileType(this->sig_tile, MP_RAILWAY) && HasSignalOnTrackdir(this->sig_tile, this->sig_track)) {
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return true;
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return true;
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} else {
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} else {
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Invalidate();
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Invalidate();
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