(svn r10143) -Add: store the filename of the grfs opened and allow easy access to the name

-Codechange: store the SpriteID in the spritecache too
-Add: add a PNG loader for graphical files
-Documentation: added a document to explain the PNG format
This commit is contained in:
truelight
2007-06-13 16:21:11 +00:00
parent 4185c4afcd
commit b7443d800b
12 changed files with 298 additions and 8 deletions

View File

@@ -28,11 +28,12 @@ struct Fio {
byte *buffer, *buffer_end; ///< position pointer in local buffer and last valid byte of buffer
uint32 pos; ///< current (system) position in file
FILE *cur_fh; ///< current file handle
const char *filename; ///< current filename
FILE *handles[MAX_HANDLES]; ///< array of file handles we can have open
byte buffer_start[FIO_BUFFER_SIZE]; ///< local buffer when read from file
const char *filenames[MAX_HANDLES]; ///< array of filenames we (should) have open
#if defined(LIMITED_FDS)
uint open_handles; ///< current amount of open handles
const char *filename[MAX_HANDLES]; ///< array of filenames we (should) have open
uint usage_count[MAX_HANDLES]; ///< count how many times this file has been opened
#endif /* LIMITED_FDS */
};
@@ -45,6 +46,11 @@ uint32 FioGetPos()
return _fio.pos + (_fio.buffer - _fio.buffer_start) - FIO_BUFFER_SIZE;
}
const char *FioGetFilename()
{
return _fio.filename;
}
void FioSeekTo(uint32 pos, int mode)
{
if (mode == SEEK_CUR) pos += FioGetPos();
@@ -76,6 +82,7 @@ void FioSeekToFile(uint32 pos)
f = _fio.handles[pos >> 24];
assert(f != NULL);
_fio.cur_fh = f;
_fio.filename = _fio.filenames[pos >> 24];
FioSeekTo(GB(pos, 0, 24), SEEK_SET);
}
@@ -174,8 +181,8 @@ void FioOpenFile(int slot, const char *filename)
FioCloseFile(slot); // if file was opened before, close it
_fio.handles[slot] = f;
_fio.filenames[slot] = filename;
#if defined(LIMITED_FDS)
_fio.filename[slot] = filename;
_fio.usage_count[slot] = 0;
_fio.open_handles++;
#endif /* LIMITED_FDS */

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@@ -8,6 +8,7 @@
void FioSeekTo(uint32 pos, int mode);
void FioSeekToFile(uint32 pos);
uint32 FioGetPos();
const char *FioGetFilename();
byte FioReadByte();
uint16 FioReadWord();
uint32 FioReadDword();

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@@ -4,6 +4,8 @@
#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "string.h"
#include "debug.h"
#include "functions.h"
#include "macros.h"
@@ -12,6 +14,7 @@
#include "fileio.h"
#include "helpers.hpp"
#include "spriteloader/grf.hpp"
#include "spriteloader/png.hpp"
#include "blitter/blitter.hpp"
/* Default of 4MB spritecache */
@@ -22,6 +25,8 @@ struct SpriteCache {
void *ptr;
uint32 file_pos;
int16 lru;
uint32 id;
const char *grf_name;
};
@@ -132,6 +137,20 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
file_pos = GetSpriteCache(SPR_IMG_QUERY)->file_pos;
}
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) {
/* Try loading 32bpp graphics in case we are 32bpp output */
SpriteLoaderPNG sprite_loader;
SpriteLoader::Sprite sprite;
if (sprite_loader.LoadSprite(&sprite, sc->grf_name, sc->id)) {
sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
free(sprite.data);
return sc->ptr;
}
/* If the PNG couldn't be loaded, fall back to 8bpp grfs */
}
FioSeekToFile(file_pos);
/* Read the size and type */
@@ -203,7 +222,7 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
SpriteLoaderGrf sprite_loader;
SpriteLoader::Sprite sprite;
if (!sprite_loader.LoadSprite(&sprite, file_pos)) return NULL;
if (!sprite_loader.LoadSprite(&sprite, sc->grf_name, file_pos)) return NULL;
if (id == 142) sprite.height = 10; // Compensate for a TTD bug
sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
free(sprite.data);
@@ -227,6 +246,17 @@ bool LoadNextSprite(int load_index, byte file_index)
sc->file_pos = file_pos;
sc->ptr = NULL;
sc->lru = 0;
sc->id = load_index;
char *grf_name = strrchr(FioGetFilename(), PATHSEPCHAR);
if (grf_name == NULL) grf_name = (char *)FioGetFilename();
/* Copy the string, make it lowercase, strip .grf */
grf_name = strdup(grf_name);
char *t = strrchr(grf_name, '.');
if (t != NULL) *t = '\0';
strtolower(grf_name);
free((char *)sc->grf_name);
sc->grf_name = grf_name;
return true;
}
@@ -239,6 +269,8 @@ void DupSprite(SpriteID old_spr, SpriteID new_spr)
scnew->file_pos = scold->file_pos;
scnew->ptr = NULL;
scnew->id = scold->id;
scnew->grf_name = strdup(scold->grf_name);
}

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@@ -8,7 +8,7 @@
#include "../debug.h"
#include "grf.hpp"
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos)
bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos)
{
/* Open the right file and go to the correct position */
FioSeekToFile(file_pos);

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@@ -12,7 +12,7 @@ public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
bool LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos);
bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos);
};
#endif /* SPRITELOADER_GRF_HPP */

180
src/spriteloader/png.cpp Normal file
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@@ -0,0 +1,180 @@
/* $Id$ */
/** @file grf.cpp */
#include "../stdafx.h"
#include "../gfx.h"
#include "../fileio.h"
#include "../variables.h"
#include "../debug.h"
#include "png.hpp"
#include <png.h>
#define PNG_SLOT 62
static void PNGAPI png_my_read(png_structp png_ptr, png_bytep data, png_size_t length)
{
FioReadBlock(data, length);
}
static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
{
DEBUG(sprite, 0, "ERROR (libpng): %s - %s", message, (char *)png_get_error_ptr(png_ptr));
longjmp(png_ptr->jmpbuf, 1);
}
static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
{
DEBUG(sprite, 0, "WARNING (libpng): %s - %s", message, (char *)png_get_error_ptr(png_ptr));
}
static bool OpenPNGFile(const char *filename, uint32 id, bool mask)
{
char png_file[MAX_PATH];
snprintf(png_file, sizeof(png_file), "sprites" PATHSEP "%s" PATHSEP "%d%s.png", filename, id, mask ? "m" : "");
if (FioCheckFileExists(png_file)) {
FioOpenFile(PNG_SLOT, png_file);
return true;
}
/* TODO -- Add TAR support */
return false;
}
static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 id, bool mask)
{
png_byte header[8];
png_structp png_ptr;
png_infop info_ptr, end_info;
uint bit_depth, color_type;
uint i, pixelsize;
png_bytep row_pointer;
SpriteLoader::CommonPixel *dst;
if (!OpenPNGFile(filename, id, mask)) return mask; // If mask is true, and file not found, continue true anyway, as it isn't a show-stopper
/* Check the header */
FioReadBlock(header, 8);
if (png_sig_cmp(header, 0, 8) != 0) return false;
/* Create the reader */
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, (png_voidp)NULL, png_my_error, png_my_warning);
if (png_ptr == NULL) return false;
/* Create initial stuff */
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
png_destroy_read_struct(&png_ptr, (png_infopp)NULL, (png_infopp)NULL);
return false;
}
end_info = png_create_info_struct(png_ptr);
if (end_info == NULL) {
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
return false;
}
/* Make sure that upon error, we can clean up graceful */
if (setjmp(png_jmpbuf(png_ptr))) {
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
return false;
}
/* Read the file */
png_set_read_fn(png_ptr, NULL, png_my_read);
png_set_sig_bytes(png_ptr, 8);
png_read_info(png_ptr, info_ptr);
if (!mask) {
/* Read the text chunks */
png_textp text_ptr;
int num_text = 0;
png_get_text(png_ptr, info_ptr, &text_ptr, &num_text);
if (num_text == 0) DEBUG(misc, 0, "Warning: PNG Sprite '%s/%d.png' doesn't have x_offs and y_offs; expect graphical problems", filename, id);
for (int i = 0; i < num_text; i++) {
/* x_offs and y_offs are in the text-chunk of PNG */
if (strcmp("x_offs", text_ptr[i].key) == 0) sprite->x_offs = strtol(text_ptr[i].text, NULL, 0);
if (strcmp("y_offs", text_ptr[i].key) == 0) sprite->y_offs = strtol(text_ptr[i].text, NULL, 0);
}
sprite->height = info_ptr->height;
sprite->width = info_ptr->width;
sprite->data = CallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
}
bit_depth = png_get_bit_depth(png_ptr, info_ptr);
color_type = png_get_color_type(png_ptr, info_ptr);
if (mask && (bit_depth != 8 || color_type != PNG_COLOR_TYPE_PALETTE)) {
DEBUG(misc, 0, "Ignoring mask for SpriteID %d as it isn't a 8 bit palette image", id);
return true;
}
if (!mask) {
if (bit_depth == 16) png_set_strip_16(png_ptr);
if (color_type == PNG_COLOR_TYPE_PALETTE) png_set_palette_to_rgb(png_ptr);
/* TODO 32bpp: Convert grayscale to rgb */
#ifdef TTD_LITTLE_ENDIAN
png_set_bgr(png_ptr);
#else
if (color_type == PNG_COLOR_TYPE_RGB_ALPHA) png_set_swap_alpha(png_ptr);
#endif
if (color_type == PNG_COLOR_TYPE_RGB) {
#ifdef TTD_LITTLE_ENDIAN
png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
#else
png_set_filler(png_ptr, 0xff, PNG_FILLER_BEFORE);
#endif
}
pixelsize = sizeof(uint32);
} else {
pixelsize = sizeof(uint8);
}
row_pointer = (png_byte *)malloc(info_ptr->width * pixelsize);
if (row_pointer == NULL) {
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
return false;
}
for (i = 0; i < info_ptr->height; i++) {
png_read_row(png_ptr, row_pointer, NULL);
dst = sprite->data + i * info_ptr->width;
for (uint x = 0; x < info_ptr->width; x++) {
if (mask) {
if (row_pointer[x * sizeof(uint8)] != 0) {
dst[x].b = 0;
dst[x].g = 0;
dst[x].r = 0;
/* Alpha channel is used from the original image (to allow transparency in remap colors) */
dst[x].m = row_pointer[x * sizeof(uint8)];
}
} else {
dst[x].b = row_pointer[x * sizeof(uint32) + 0];
dst[x].g = row_pointer[x * sizeof(uint32) + 1];
dst[x].r = row_pointer[x * sizeof(uint32) + 2];
dst[x].a = row_pointer[x * sizeof(uint32) + 3];
dst[x].m = 0;
}
}
}
free(row_pointer);
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
return true;
}
bool SpriteLoaderPNG::LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos)
{
if (!LoadPNG(sprite, filename, file_pos, false)) return false;
if (!LoadPNG(sprite, filename, file_pos, true)) return false;
return true;
}

18
src/spriteloader/png.hpp Normal file
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@@ -0,0 +1,18 @@
/* $Id$ */
/** @file png.hpp */
#ifndef SPRITELOADER_PNG_HPP
#define SPRITELOADER_PNG_HPP
#include "spriteloader.hpp"
class SpriteLoaderPNG : public SpriteLoader {
public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos);
};
#endif /* SPRITELOADER_PNG_HPP */

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@@ -26,7 +26,7 @@ public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
virtual bool LoadSprite(SpriteLoader::Sprite *sprite, uint32 file_pos) = 0;
virtual bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos) = 0;
virtual ~SpriteLoader() { }
};