(svn r10143) -Add: store the filename of the grfs opened and allow easy access to the name

-Codechange: store the SpriteID in the spritecache too
-Add: add a PNG loader for graphical files
-Documentation: added a document to explain the PNG format
This commit is contained in:
truelight
2007-06-13 16:21:11 +00:00
parent 4185c4afcd
commit b7443d800b
12 changed files with 298 additions and 8 deletions

18
src/spriteloader/png.hpp Normal file
View File

@@ -0,0 +1,18 @@
/* $Id$ */
/** @file png.hpp */
#ifndef SPRITELOADER_PNG_HPP
#define SPRITELOADER_PNG_HPP
#include "spriteloader.hpp"
class SpriteLoaderPNG : public SpriteLoader {
public:
/**
* Load a sprite from the disk and return a sprite struct which is the same for all loaders.
*/
bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos);
};
#endif /* SPRITELOADER_PNG_HPP */