(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().

This commit is contained in:
frosch
2008-02-20 17:49:50 +00:00
parent 9e65157548
commit b7993793c8
30 changed files with 180 additions and 134 deletions

View File

@@ -3040,13 +3040,11 @@ static void TrainController(Vehicle *v, bool update_image)
/* Get the status of the tracks in the new tile and mask
* away the bits that aren't reachable. */
uint32 ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL, 0, ReverseDiagDir(enterdir)) & _reachable_tracks[enterdir];
TrackStatus ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL, 0, ReverseDiagDir(enterdir)) & _reachable_tracks[enterdir];
TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts);
TrackdirBits red_signals = TrackStatusToRedSignals(ts);
/* Combine the from & to directions.
* Now, the lower byte contains the track status, and the byte at bit 16 contains
* the signal status. */
uint32 tracks = ts | (ts >> 8);
TrackBits bits = (TrackBits)(tracks & TRACK_BIT_MASK);
TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
if (_patches.pathfinder_for_trains != VPF_NTP && _patches.forbid_90_deg && prev == NULL) {
/* We allow wagons to make 90 deg turns, because forbid_90_deg
* can be switched on halfway a turn */
@@ -3064,14 +3062,12 @@ static void TrainController(Vehicle *v, bool update_image)
/* Currently the locomotive is active. Determine which one of the
* available tracks to choose */
chosen_track = TrackToTrackBits(ChooseTrainTrack(v, gp.new_tile, enterdir, bits));
assert(chosen_track & tracks);
assert(chosen_track & bits);
/* Check if it's a red signal and that force proceed is not clicked. */
if ((tracks >> 16) & chosen_track && v->u.rail.force_proceed == 0) {
/* In front of a red signal
* find the first set bit in ts. need to do it in 2 steps, since
* FIND_FIRST_BIT only handles 6 bits at a time. */
Trackdir i = FindFirstTrackdir((TrackdirBits)(uint16)ts);
if (red_signals & chosen_track && v->u.rail.force_proceed == 0) {
/* In front of a red signal */
Trackdir i = FindFirstTrackdir(trackdirbits);
if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) {
v->cur_speed = 0;
@@ -3475,12 +3471,14 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
TileIndex tile = v->tile + TileOffsByDiagDir(dir);
/* Determine the track status on the next tile */
uint32 ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0, ReverseDiagDir(dir)) & _reachable_tracks[dir];
TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0, ReverseDiagDir(dir)) & _reachable_tracks[dir];
TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts);
TrackdirBits red_signals = TrackStatusToRedSignals(ts);
/* We are sure the train is not entering a depot, it is detected above */
/* mask unreachable track bits if we are forbidden to do 90deg turns */
TrackBits bits = (TrackBits)((ts | (ts >> 8)) & TRACK_BIT_MASK);
TrackBits bits = TrackdirBitsToTrackBits(trackdirbits);
if (_patches.pathfinder_for_trains != VPF_NTP && _patches.forbid_90_deg) {
bits &= ~TrackCrossesTracks(FindFirstTrack(v->u.rail.track));
}
@@ -3491,7 +3489,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
}
/* approaching red signal */
if ((ts & (ts >> 16)) != 0) return TrainApproachingLineEnd(v, true);
if ((trackdirbits & red_signals) != 0) return TrainApproachingLineEnd(v, true);
/* approaching a rail/road crossing? then make it red */
if (IsLevelCrossingTile(tile)) MaybeBarCrossingWithSound(tile);