Codechange: use TimerGameCalendar::Year and friends when working with years (#11188)
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@@ -987,7 +987,7 @@ struct GenerateLandscapeWindow : public Window {
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case WID_GL_START_DATE_TEXT:
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this->SetWidgetDirty(WID_GL_START_DATE_TEXT);
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_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
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_settings_newgame.game_creation.starting_year = Clamp(TimerGameCalendar::Year(value), MIN_YEAR, MAX_YEAR);
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break;
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case WID_GL_SNOW_COVERAGE_TEXT:
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@@ -1258,7 +1258,7 @@ struct CreateScenarioWindow : public Window
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switch (this->widget_id) {
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case WID_CS_START_DATE_TEXT:
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this->SetWidgetDirty(WID_CS_START_DATE_TEXT);
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_settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR);
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_settings_newgame.game_creation.starting_year = Clamp(TimerGameCalendar::Year(value), MIN_YEAR, MAX_YEAR);
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break;
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case WID_CS_FLAT_LAND_HEIGHT_TEXT:
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