Merge branch 'master' into jgrpp
# Conflicts: # cmake/CompileFlags.cmake # src/aircraft_cmd.cpp # src/blitter/32bpp_anim.cpp # src/cargopacket.cpp # src/cheat_gui.cpp # src/company_cmd.cpp # src/company_gui.cpp # src/core/pool_func.hpp # src/date.cpp # src/economy.cpp # src/error_gui.cpp # src/ground_vehicle.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/industry_cmd.cpp # src/lang/dutch.txt # src/lang/french.txt # src/lang/german.txt # src/linkgraph/linkgraph_gui.cpp # src/linkgraph/mcf.cpp # src/network/network_content.cpp # src/network/network_server.cpp # src/network/network_udp.cpp # src/newgrf_engine.cpp # src/newgrf_station.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/pathfinder/follow_track.hpp # src/pathfinder/yapf/yapf_common.hpp # src/saveload/saveload.cpp # src/settings_gui.cpp # src/station_cmd.cpp # src/station_kdtree.h # src/string_func.h # src/table/settings.ini # src/tgp.cpp # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/train_cmd.cpp # src/train_gui.cpp # src/tree_gui.cpp # src/tunnelbridge_cmd.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/video/sdl2_v.cpp # src/video/sdl_v.cpp # src/video/win32_v.cpp # src/viewport.cpp # src/viewport_sprite_sorter_sse4.cpp # src/window.cpp
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@@ -72,7 +72,7 @@ static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = n
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/* Direction the aqueduct is built to. */
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TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
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/* The maximum length of the aqueduct. */
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int max_length = min(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
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int max_length = std::min<int>(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
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TileIndex endtile = tile_from;
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for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
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@@ -127,6 +127,19 @@ struct BuildDocksToolbarWindow : Window {
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DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
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DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
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}
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if (_game_mode != GM_EDITOR) {
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if (!can_build) {
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/* Show in the tooltip why this button is disabled. */
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this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
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this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
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this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
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} else {
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this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP);
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this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP);
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this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP);
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}
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}
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}
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void OnClick(Point pt, int widget, int click_count) override
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@@ -145,17 +158,14 @@ struct BuildDocksToolbarWindow : Window {
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break;
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case WID_DT_DEPOT: // Build depot button
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this);
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break;
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case WID_DT_STATION: // Build station button
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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if (HandlePlacePushButton(this, WID_DT_STATION, SPR_CURSOR_DOCK, HT_SPECIAL)) ShowBuildDockStationPicker(this);
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break;
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case WID_DT_BUOY: // Build buoy button
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if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
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HandlePlacePushButton(this, WID_DT_BUOY, SPR_CURSOR_BUOY, HT_RECT);
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break;
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