Merge branch 'master' into jgrpp
# Conflicts: # cmake/CompileFlags.cmake # src/aircraft_cmd.cpp # src/blitter/32bpp_anim.cpp # src/cargopacket.cpp # src/cheat_gui.cpp # src/company_cmd.cpp # src/company_gui.cpp # src/core/pool_func.hpp # src/date.cpp # src/economy.cpp # src/error_gui.cpp # src/ground_vehicle.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/industry_cmd.cpp # src/lang/dutch.txt # src/lang/french.txt # src/lang/german.txt # src/linkgraph/linkgraph_gui.cpp # src/linkgraph/mcf.cpp # src/network/network_content.cpp # src/network/network_server.cpp # src/network/network_udp.cpp # src/newgrf_engine.cpp # src/newgrf_station.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/pathfinder/follow_track.hpp # src/pathfinder/yapf/yapf_common.hpp # src/saveload/saveload.cpp # src/settings_gui.cpp # src/station_cmd.cpp # src/station_kdtree.h # src/string_func.h # src/table/settings.ini # src/tgp.cpp # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/train_cmd.cpp # src/train_gui.cpp # src/tree_gui.cpp # src/tunnelbridge_cmd.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/video/sdl2_v.cpp # src/video/sdl_v.cpp # src/video/win32_v.cpp # src/viewport.cpp # src/viewport_sprite_sorter_sse4.cpp # src/window.cpp
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@@ -167,7 +167,7 @@ struct PacketWriter : SaveFilter {
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byte *bufe = buf + size;
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while (buf != bufe) {
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size_t to_write = min(SHRT_MAX - this->current->size, bufe - buf);
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size_t to_write = std::min<size_t>(SHRT_MAX - this->current->size, bufe - buf);
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memcpy(this->current->buffer + this->current->size, buf, to_write);
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this->current->size += (PacketSize)to_write;
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buf += to_write;
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@@ -475,7 +475,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendDesyncLog(const std::strin
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{
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for (size_t offset = 0; offset < log.size();) {
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Packet *p = new Packet(PACKET_SERVER_DESYNC_LOG);
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size_t size = min<size_t>(log.size() - offset, SHRT_MAX - 2 - p->size);
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size_t size = std::min<size_t>(log.size() - offset, SHRT_MAX - 2 - p->size);
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p->Send_uint16(size);
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p->Send_binary(log.data() + offset, size);
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this->SendPacket(p);
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@@ -1241,7 +1241,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
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this->SendDesyncLog(server_desync_log);
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// decrease the sync frequency for this point onwards
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_settings_client.network.sync_freq = min<uint16>(_settings_client.network.sync_freq, 16);
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_settings_client.network.sync_freq = std::min<uint16>(_settings_client.network.sync_freq, 16);
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// have the server and all clients run some sanity checks
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NetworkSendCommand(0, 0, 0, 0, CMD_DESYNC_CHECK, nullptr, nullptr, _local_company, 0);
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@@ -1906,7 +1906,7 @@ void NetworkServer_Tick(bool send_frame)
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for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
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/* We allow a number of bytes per frame, but only to the burst amount
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* to be available for packet receiving at any particular time. */
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cs->receive_limit = min(cs->receive_limit + _settings_client.network.bytes_per_frame,
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cs->receive_limit = std::min<int>(cs->receive_limit + _settings_client.network.bytes_per_frame,
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_settings_client.network.bytes_per_frame_burst);
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/* Check if the speed of the client is what we can expect from a client */
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