Merge branch 'master' into jgrpp

# Conflicts:
#	cmake/CompileFlags.cmake
#	src/aircraft_cmd.cpp
#	src/blitter/32bpp_anim.cpp
#	src/cargopacket.cpp
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/core/pool_func.hpp
#	src/date.cpp
#	src/economy.cpp
#	src/error_gui.cpp
#	src/ground_vehicle.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/french.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/mcf.cpp
#	src/network/network_content.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_station.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/yapf/yapf_common.hpp
#	src/saveload/saveload.cpp
#	src/settings_gui.cpp
#	src/station_cmd.cpp
#	src/station_kdtree.h
#	src/string_func.h
#	src/table/settings.ini
#	src/tgp.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/tree_gui.cpp
#	src/tunnelbridge_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
#	src/viewport.cpp
#	src/viewport_sprite_sorter_sse4.cpp
#	src/window.cpp
This commit is contained in:
Jonathan G Rennison
2021-02-01 17:07:34 +00:00
290 changed files with 2135 additions and 1577 deletions

View File

@@ -167,7 +167,7 @@ struct PacketWriter : SaveFilter {
byte *bufe = buf + size;
while (buf != bufe) {
size_t to_write = min(SHRT_MAX - this->current->size, bufe - buf);
size_t to_write = std::min<size_t>(SHRT_MAX - this->current->size, bufe - buf);
memcpy(this->current->buffer + this->current->size, buf, to_write);
this->current->size += (PacketSize)to_write;
buf += to_write;
@@ -475,7 +475,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendDesyncLog(const std::strin
{
for (size_t offset = 0; offset < log.size();) {
Packet *p = new Packet(PACKET_SERVER_DESYNC_LOG);
size_t size = min<size_t>(log.size() - offset, SHRT_MAX - 2 - p->size);
size_t size = std::min<size_t>(log.size() - offset, SHRT_MAX - 2 - p->size);
p->Send_uint16(size);
p->Send_binary(log.data() + offset, size);
this->SendPacket(p);
@@ -1241,7 +1241,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
this->SendDesyncLog(server_desync_log);
// decrease the sync frequency for this point onwards
_settings_client.network.sync_freq = min<uint16>(_settings_client.network.sync_freq, 16);
_settings_client.network.sync_freq = std::min<uint16>(_settings_client.network.sync_freq, 16);
// have the server and all clients run some sanity checks
NetworkSendCommand(0, 0, 0, 0, CMD_DESYNC_CHECK, nullptr, nullptr, _local_company, 0);
@@ -1906,7 +1906,7 @@ void NetworkServer_Tick(bool send_frame)
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
/* We allow a number of bytes per frame, but only to the burst amount
* to be available for packet receiving at any particular time. */
cs->receive_limit = min(cs->receive_limit + _settings_client.network.bytes_per_frame,
cs->receive_limit = std::min<int>(cs->receive_limit + _settings_client.network.bytes_per_frame,
_settings_client.network.bytes_per_frame_burst);
/* Check if the speed of the client is what we can expect from a client */