Merge branch 'master' into jgrpp
# Conflicts: # cmake/CompileFlags.cmake # src/aircraft_cmd.cpp # src/blitter/32bpp_anim.cpp # src/cargopacket.cpp # src/cheat_gui.cpp # src/company_cmd.cpp # src/company_gui.cpp # src/core/pool_func.hpp # src/date.cpp # src/economy.cpp # src/error_gui.cpp # src/ground_vehicle.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/industry_cmd.cpp # src/lang/dutch.txt # src/lang/french.txt # src/lang/german.txt # src/linkgraph/linkgraph_gui.cpp # src/linkgraph/mcf.cpp # src/network/network_content.cpp # src/network/network_server.cpp # src/network/network_udp.cpp # src/newgrf_engine.cpp # src/newgrf_station.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/pathfinder/follow_track.hpp # src/pathfinder/yapf/yapf_common.hpp # src/saveload/saveload.cpp # src/settings_gui.cpp # src/station_cmd.cpp # src/station_kdtree.h # src/string_func.h # src/table/settings.ini # src/tgp.cpp # src/timetable_cmd.cpp # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/town_cmd.cpp # src/train_cmd.cpp # src/train_gui.cpp # src/tree_gui.cpp # src/tunnelbridge_cmd.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/video/sdl2_v.cpp # src/video/sdl_v.cpp # src/video/win32_v.cpp # src/viewport.cpp # src/viewport_sprite_sorter_sse4.cpp # src/window.cpp
This commit is contained in:
@@ -396,8 +396,8 @@ static void ParseResolution(Dimension *res, const char *s)
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return;
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}
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res->width = max(strtoul(s, nullptr, 0), 64UL);
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res->height = max(strtoul(t + 1, nullptr, 0), 64UL);
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res->width = std::max(strtoul(s, nullptr, 0), 64UL);
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res->height = std::max(strtoul(t + 1, nullptr, 0), 64UL);
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}
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@@ -1105,6 +1105,10 @@ static void FixConfigMapSize()
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static void MakeNewGame(bool from_heightmap, bool reset_settings)
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{
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_game_mode = GM_NORMAL;
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if (!from_heightmap) {
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/* "reload" command needs to know what mode we were in. */
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_file_to_saveload.SetMode(SLO_INVALID, FT_INVALID, DFT_INVALID);
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}
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ResetGRFConfig(true);
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@@ -1124,6 +1128,8 @@ static void MakeNewEditorWorldDone()
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static void MakeNewEditorWorld()
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{
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_game_mode = GM_EDITOR;
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/* "reload" command needs to know what mode we were in. */
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_file_to_saveload.SetMode(SLO_INVALID, FT_INVALID, DFT_INVALID);
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ResetGRFConfig(true);
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@@ -1222,9 +1228,9 @@ void SwitchToMode(SwitchMode new_mode)
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MakeNewEditorWorld();
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break;
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case SM_RESTARTGAME: // Restart --> Current settings preserved
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case SM_RELOADGAME: // Reload with what-ever started the game
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if (_file_to_saveload.abstract_ftype == FT_SAVEGAME || _file_to_saveload.abstract_ftype == FT_SCENARIO) {
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/* Restart current savegame/scenario */
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/* Reload current savegame/scenario */
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_switch_mode = _game_mode == GM_EDITOR ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
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SwitchToMode(_switch_mode);
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break;
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@@ -1234,10 +1240,11 @@ void SwitchToMode(SwitchMode new_mode)
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SwitchToMode(_switch_mode);
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break;
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}
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/* No break here, to enter the next case:
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* Restart --> 'Random game' with current settings */
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FALLTHROUGH;
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MakeNewGame(false, new_mode == SM_NEWGAME);
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break;
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case SM_RESTARTGAME: // Restart --> 'Random game' with current settings
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case SM_NEWGAME: // New Game --> 'Random game'
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if (_network_server) {
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seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "Random Map");
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