Fix crash which could occur when adding/updating text effects
When DParam 0 or 1 contained a leftover string See: #612
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@@ -620,8 +620,7 @@ void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost)
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cost = -cost;
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msg = STR_INCOME_FLOAT_INCOME;
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}
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SetDParam(0, cost);
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AddTextEffect(msg, pt.x, pt.y, DAY_TICKS, TE_RISING);
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AddTextEffect(msg, pt.x, pt.y, DAY_TICKS, TE_RISING, cost);
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}
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/**
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@@ -638,17 +637,15 @@ void ShowFeederIncomeAnimation(int x, int y, int z, Money transfer, Money income
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Point pt = RemapCoords(x, y, z);
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SetDParam(0, transfer);
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if (income == 0) {
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AddTextEffect(STR_FEEDER, pt.x, pt.y, DAY_TICKS, TE_RISING);
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AddTextEffect(STR_FEEDER, pt.x, pt.y, DAY_TICKS, TE_RISING, transfer);
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} else {
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StringID msg = STR_FEEDER_COST;
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if (income < 0) {
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income = -income;
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msg = STR_FEEDER_INCOME;
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}
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SetDParam(1, income);
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AddTextEffect(msg, pt.x, pt.y, DAY_TICKS, TE_RISING);
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AddTextEffect(msg, pt.x, pt.y, DAY_TICKS, TE_RISING, transfer, income);
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}
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}
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@@ -667,8 +664,7 @@ TextEffectID ShowFillingPercent(int x, int y, int z, uint8 percent, StringID str
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assert(string != STR_NULL);
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SetDParam(0, percent);
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return AddTextEffect(string, pt.x, pt.y, 0, TE_STATIC);
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return AddTextEffect(string, pt.x, pt.y, 0, TE_STATIC, percent);
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}
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/**
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@@ -680,8 +676,7 @@ void UpdateFillingPercent(TextEffectID te_id, uint8 percent, StringID string)
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{
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assert(string != STR_NULL);
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SetDParam(0, percent);
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UpdateTextEffect(te_id, string);
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UpdateTextEffect(te_id, string, percent);
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}
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/**
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