(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
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@@ -28,6 +28,7 @@
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#include "window_gui.h"
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#include "vehiclelist.h"
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#include "order_backup.h"
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#include "zoom_func.h"
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#include "table/strings.h"
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@@ -297,7 +298,7 @@ struct DepotWindow : Window {
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case VEH_AIRCRAFT: {
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const Sprite *spr = GetSprite(v->GetImage(DIR_W, EIT_IN_DEPOT), ST_NORMAL);
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DrawAircraftImage(v, image_left, image_right,
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y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset
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y + max(UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI) - 14, 0), // tall sprites needs an y offset
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this->sel, EIT_IN_DEPOT);
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break;
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}
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@@ -608,14 +609,14 @@ struct DepotWindow : Window {
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Dimension unumber = { GetDigitWidth() * 4, FONT_HEIGHT_NORMAL };
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const Sprite *spr = GetSprite(SPR_FLAG_VEH_STOPPED, ST_NORMAL);
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this->flag_width = spr->width + WD_FRAMERECT_RIGHT;
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this->flag_height = spr->height;
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this->flag_width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI) + WD_FRAMERECT_RIGHT;
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this->flag_height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI);
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if (this->type == VEH_TRAIN || this->type == VEH_ROAD) {
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min_height = max<uint>(unumber.height + WD_MATRIX_TOP, spr->height);
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min_height = max<uint>(unumber.height + WD_MATRIX_TOP, UnScaleByZoom(spr->height, ZOOM_LVL_GUI));
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this->header_width = unumber.width + this->flag_width + WD_FRAMERECT_LEFT;
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} else {
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min_height = unumber.height + spr->height + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
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min_height = unumber.height + UnScaleByZoom(spr->height, ZOOM_LVL_GUI) + WD_MATRIX_TOP + WD_PAR_VSEP_NORMAL + WD_MATRIX_BOTTOM;
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this->header_width = max<uint>(unumber.width, this->flag_width) + WD_FRAMERECT_RIGHT;
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}
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int base_width = this->count_width + this->header_width;
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