Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580)
Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`. This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to, and cleans up mismatches using both dereference -> and array access [] for the same object.
This commit is contained in:
@@ -26,7 +26,7 @@ class Blitter_32bppSimple : public Blitter_32bppBase {
|
||||
public:
|
||||
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
|
||||
void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
|
||||
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
|
||||
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
|
||||
|
||||
const char *GetName() override { return "32bpp-simple"; }
|
||||
};
|
||||
|
Reference in New Issue
Block a user