Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580)
Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`. This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to, and cleans up mismatches using both dereference -> and array access [] for the same object.
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@@ -15,15 +15,15 @@
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/** Instantiation of the null blitter factory. */
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static FBlitter_Null iFBlitter_Null;
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Sprite *Blitter_Null::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
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Sprite *Blitter_Null::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
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{
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Sprite *dest_sprite;
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dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
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dest_sprite->height = sprite->height;
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dest_sprite->width = sprite->width;
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dest_sprite->x_offs = sprite->x_offs;
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dest_sprite->y_offs = sprite->y_offs;
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dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
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dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
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dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
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dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
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return dest_sprite;
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}
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