Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580)

Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`.

This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to,
and cleans up mismatches using both dereference -> and array access [] for the
same object.
This commit is contained in:
Peter Nelson
2023-12-20 20:38:21 +00:00
committed by GitHub
parent 7466c3c39e
commit b85ecf9ac2
25 changed files with 90 additions and 82 deletions

View File

@@ -18,7 +18,7 @@ public:
uint8_t GetScreenDepth() override { return 0; }
void Draw(Blitter::BlitterParams *, BlitterMode, ZoomLevel) override {};
void DrawColourMappingRect(void *, int, int, PaletteID) override {};
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
void *MoveTo(void *, int, int) override { return nullptr; };
void SetPixel(void *, int, int, uint8_t) override {};
void DrawRect(void *, int, int, uint8_t) override {};