Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580)
Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`. This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to, and cleans up mismatches using both dereference -> and array access [] for the same object.
This commit is contained in:
@@ -230,7 +230,8 @@ void Win32FontCache::ClearFontCache()
|
||||
GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
|
||||
|
||||
/* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
|
||||
SpriteLoader::Sprite sprite;
|
||||
SpriteLoader::SpriteCollection spritecollection;
|
||||
SpriteLoader::Sprite &sprite = spritecollection[ZOOM_LVL_NORMAL];
|
||||
sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
|
||||
sprite.type = SpriteType::Font;
|
||||
sprite.colours = (aa ? SCC_PAL | SCC_ALPHA : SCC_PAL);
|
||||
@@ -270,7 +271,7 @@ void Win32FontCache::ClearFontCache()
|
||||
}
|
||||
|
||||
GlyphEntry new_glyph;
|
||||
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, SimpleSpriteAlloc);
|
||||
new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(spritecollection, SimpleSpriteAlloc);
|
||||
new_glyph.width = gm.gmCellIncX;
|
||||
|
||||
this->SetGlyphPtr(key, &new_glyph);
|
||||
|
Reference in New Issue
Block a user