Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580)

Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`.

This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to,
and cleans up mismatches using both dereference -> and array access [] for the
same object.
This commit is contained in:
Peter Nelson
2023-12-20 20:38:21 +00:00
committed by GitHub
parent 7466c3c39e
commit b85ecf9ac2
25 changed files with 90 additions and 82 deletions

View File

@@ -1264,23 +1264,23 @@ void OpenGLBackend::ReleaseAnimBuffer(const Rect &update_rect)
}
}
/* virtual */ Sprite *OpenGLBackend::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
/* virtual */ Sprite *OpenGLBackend::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
{
/* Allocate and construct sprite data. */
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sizeof(OpenGLSprite));
OpenGLSprite *gl_sprite = (OpenGLSprite *)dest_sprite->data;
new (gl_sprite) OpenGLSprite(sprite->width, sprite->height, sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_END, sprite->colours);
new (gl_sprite) OpenGLSprite(sprite[ZOOM_LVL_NORMAL].width, sprite[ZOOM_LVL_NORMAL].height, sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font ? 1 : ZOOM_LVL_END, sprite[ZOOM_LVL_NORMAL].colours);
/* Upload texture data. */
for (int i = 0; i < (sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_END); i++) {
for (int i = 0; i < (sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font ? 1 : ZOOM_LVL_END); i++) {
gl_sprite->Update(sprite[i].width, sprite[i].height, i, sprite[i].data);
}
dest_sprite->height = sprite->height;
dest_sprite->width = sprite->width;
dest_sprite->x_offs = sprite->x_offs;
dest_sprite->y_offs = sprite->y_offs;
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
return dest_sprite;
}

View File

@@ -109,7 +109,7 @@ public:
bool Is32BppSupported() override { return true; }
uint GetSpriteAlignment() override { return 1u << (ZOOM_LVL_END - 1); }
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
};