Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580)
Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`. This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to, and cleans up mismatches using both dereference -> and array access [] for the same object.
This commit is contained in:
@@ -109,7 +109,7 @@ public:
|
||||
|
||||
bool Is32BppSupported() override { return true; }
|
||||
uint GetSpriteAlignment() override { return 1u << (ZOOM_LVL_END - 1); }
|
||||
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
|
||||
Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator) override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user