(svn r2515) -Codechange: Removed a good deal of magic sprite numbers in the rail drawing code, and placed neatly into arrays and enums. This also makes way to implement more railtypes without having to do tons of ugly hacks.
This commit is contained in:
@@ -112,8 +112,20 @@ enum Sprites {
|
||||
SPR_BOUGHT_LAND = 4790,
|
||||
|
||||
/* sprites for rail and rail stations*/
|
||||
SPR_RAIL_SNOW_OFFSET = 26,
|
||||
SPR_MONO_SNOW_OFFSET = 26,
|
||||
SPR_MGLV_SNOW_OFFSET = 26,
|
||||
|
||||
SPR_RAIL_SINGLE_Y = 1005,
|
||||
SPR_RAIL_SINGLE_X = 1006,
|
||||
SPR_RAIL_SINGLE_NORTH = 1007,
|
||||
SPR_RAIL_SINGLE_SOUTH = 1008,
|
||||
SPR_RAIL_SINGLE_EAST = 1009,
|
||||
SPR_RAIL_SINGLE_WEST = 1010,
|
||||
SPR_RAIL_TRACK_Y = 1011,
|
||||
SPR_RAIL_TRACK_X = 1012,
|
||||
SPR_RAIL_TRACK_BASE = 1018,
|
||||
SPR_RAIL_TRACK_N_S = 1035,
|
||||
SPR_RAIL_TRACK_Y_SNOW = 1037,
|
||||
SPR_RAIL_TRACK_X_SNOW = 1038,
|
||||
SPR_RAIL_DEPOT_SE_1 = 1063,
|
||||
@@ -140,6 +152,24 @@ enum Sprites {
|
||||
SPR_RAIL_ROOF_GLASS_Y_TILE_A = 1084,
|
||||
SPR_RAIL_ROOF_GLASS_X_TILE_B = 1085, //second half of the roof glass
|
||||
SPR_RAIL_ROOF_GLASS_Y_TILE_B = 1086,
|
||||
SPR_MONO_SINGLE_Y = 1087,
|
||||
SPR_MONO_SINGLE_X = 1088,
|
||||
SPR_MONO_SINGLE_NORTH = 1089,
|
||||
SPR_MONO_SINGLE_SOUTH = 1090,
|
||||
SPR_MONO_SINGLE_EAST = 1091,
|
||||
SPR_MONO_SINGLE_WEST = 1092,
|
||||
SPR_MONO_TRACK_Y = 1093,
|
||||
SPR_MONO_TRACK_BASE = 1100,
|
||||
SPR_MONO_TRACK_N_S = 1117,
|
||||
SPR_MGLV_SINGLE_Y = 1169,
|
||||
SPR_MGLV_SINGLE_X = 1170,
|
||||
SPR_MGLV_SINGLE_NORTH = 1171,
|
||||
SPR_MGLV_SINGLE_SOUTH = 1172,
|
||||
SPR_MGLV_SINGLE_EAST = 1173,
|
||||
SPR_MGLV_SINGLE_WEST = 1174,
|
||||
SPR_MGLV_TRACK_Y = 1175,
|
||||
SPR_MGLV_TRACK_BASE = 1182,
|
||||
SPR_MGLV_TRACK_N_S = 1199,
|
||||
SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 18,
|
||||
SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 19,
|
||||
SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 20,
|
||||
|
||||
Reference in New Issue
Block a user