(svn r23843) -Fix: minor issue with replaying ;)
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@@ -264,7 +264,7 @@ static void DistributeQueue(CommandQueue *queue, const NetworkClientSocket *owne
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{
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#ifdef DEBUG_DUMP_COMMANDS
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/* When replaying we do not want this limitation. */
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int to_go = MAX_UINT16;
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int to_go = UINT16_MAX;
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#else
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int to_go = _settings_client.network.commands_per_frame;
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#endif
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