(svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
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@@ -118,7 +118,9 @@ struct GRFFileProps {
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struct IndustrySpec {
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const IndustryTileTable *const *table;///< List of the tiles composing the industry
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byte num_table; ///< Number of elements in the table
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uint16 cost_multiplier; ///< Base cost multiplier.
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uint8 cost_multiplier; ///< Base cost multiplier.
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uint16 raw_industry_cost_multiplier; ///< Multiplier for the raw industries cost
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uint32 prospecting_chance; ///< Chance prospecting succeeds
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IndustryType conflicting[3]; ///< Industries this industry cannot be close to
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byte check_proc; ///< Index to a procedure to check for conflicting circumstances
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CargoID produced_cargo[2];
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