(svn r942) -Merged branch/network back into the trunk
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179
dedicated.c
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179
dedicated.c
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#include "stdafx.h"
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#include "ttd.h"
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#include "network.h"
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#include "hal.h"
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#ifdef ENABLE_NETWORK
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#include "gfx.h"
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#include "window.h"
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#include "command.h"
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#include "console.h"
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#ifdef WIN32
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# include <windows.h> /* GetTickCount */
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# include <conio.h>
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#endif
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#ifdef UNIX
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# include <sys/time.h> /* gettimeofday */
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# include <sys/types.h>
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# include <unistd.h>
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# define STDIN 0 /* file descriptor for standard input */
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#endif
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// This file handles all dedicated-server in- and outputs
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static void *_dedicated_video_mem;
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static const char *DedicatedVideoStart(char **parm) {
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_screen.width = _screen.pitch = _cur_resolution[0];
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_screen.height = _cur_resolution[1];
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_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
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_debug_net_level = 6;
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_debug_misc_level = 0;
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DEBUG(misc,0)("Loading dedicated server...");
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return NULL;
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}
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static void DedicatedVideoStop() { free(_dedicated_video_mem); }
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static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
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static bool DedicatedVideoChangeRes(int w, int h) { return false; }
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#ifdef UNIX
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bool InputWaiting()
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{
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struct timeval tv;
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fd_set readfds;
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tv.tv_sec = 0;
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tv.tv_usec = 1;
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FD_ZERO(&readfds);
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FD_SET(STDIN, &readfds);
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/* don't care about writefds and exceptfds: */
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select(STDIN+1, &readfds, NULL, NULL, &tv);
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if (FD_ISSET(STDIN, &readfds))
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return true;
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else
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return false;
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}
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#else
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bool InputWaiting()
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{
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return kbhit();
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}
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#endif
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static int DedicatedVideoMainLoop() {
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#ifndef WIN32
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struct timeval tim;
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#else
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char input;
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#endif
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uint32 next_tick;
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uint32 cur_ticks;
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char input_line[200];
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#ifdef WIN32
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next_tick = GetTickCount() + 30;
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#else
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gettimeofday(&tim, NULL);
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next_tick = (tim.tv_usec / 1000) + 30 + (tim.tv_sec * 1000);
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#endif
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// Load the dedicated server stuff
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_is_network_server = true;
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_network_dedicated = true;
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_switch_mode = SM_NONE;
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_network_playas = OWNER_SPECTATOR;
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_local_player = OWNER_SPECTATOR;
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DoCommandP(0, Random(), InteractiveRandom(), NULL, CMD_GEN_RANDOM_NEW_GAME);
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// Done loading, start game!
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if (!_networking) {
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DEBUG(net, 1)("Dedicated server could not be launced. Aborting..");
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return ML_QUIT;
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}
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while (true) {
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InteractiveRandom(); // randomness
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#ifdef UNIX
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if (InputWaiting()) {
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fgets(input_line, 200, stdin);
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// Forget about the final \n (or \r)
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strtok(input_line, "\r\n");
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IConsoleCmdExec(input_line);
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}
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#else
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if (InputWaiting()) {
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input = getch();
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printf("%c", input);
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if (input != '\r')
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snprintf(input_line, 200, "%s%c", input_line, input);
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else {
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printf("\n");
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IConsoleCmdExec(input_line);
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sprintf(input_line, "");
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}
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}
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#endif
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if (_exit_game) return ML_QUIT;
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#ifdef WIN32
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cur_ticks = GetTickCount();
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#else
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gettimeofday(&tim, NULL);
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cur_ticks = (tim.tv_usec / 1000) + (tim.tv_sec * 1000);
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#endif
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if (cur_ticks >= next_tick) {
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next_tick += 30;
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GameLoop();
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_screen.dst_ptr = _dedicated_video_mem;
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UpdateWindows();
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}
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CSleep(1);
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}
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return ML_QUIT;
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}
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const HalVideoDriver _dedicated_video_driver = {
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DedicatedVideoStart,
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DedicatedVideoStop,
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DedicatedVideoMakeDirty,
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DedicatedVideoMainLoop,
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DedicatedVideoChangeRes,
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};
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#else
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static void *_dedicated_video_mem;
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static const char *DedicatedVideoStart(char **parm) {
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DEBUG(misc,0)("OpenTTD compiled without network-support, quiting...");
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return NULL;
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}
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static void DedicatedVideoStop() { free(_dedicated_video_mem); }
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static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
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static bool DedicatedVideoChangeRes(int w, int h) { return false; }
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static int DedicatedVideoMainLoop() { return ML_QUIT; }
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const HalVideoDriver _dedicated_video_driver = {
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DedicatedVideoStart,
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DedicatedVideoStop,
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DedicatedVideoMakeDirty,
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DedicatedVideoMainLoop,
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DedicatedVideoChangeRes,
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};
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#endif /* ENABLE_NETWORK */
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