(svn r12629) -Codechange: Split VehicleNeedsService() into Vehicle::NeedsServicing() and Vehicle::NeedsAutomaticServicing().

-Fix (r11052): Disable servicing by service-interval if a vehicle has depot orders.
This commit is contained in:
frosch
2008-04-08 15:48:32 +00:00
parent 4267797cc8
commit b91781b715
8 changed files with 35 additions and 17 deletions

View File

@@ -118,22 +118,27 @@ void VehicleServiceInDepot(Vehicle *v)
InvalidateWindow(WC_VEHICLE_DETAILS, v->index); // ensure that last service date and reliability are updated
}
bool VehicleNeedsService(const Vehicle *v)
bool Vehicle::NeedsServicing() const
{
if (v->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
if (!v->current_order.IsType(OT_GOTO_DEPOT) || !(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) { // Don't interfere with a depot visit by the order list
if (_patches.gotodepot && VehicleHasDepotOrders(v)) return false;
if (v->current_order.IsType(OT_LOADING)) return false;
if (v->current_order.IsType(OT_GOTO_DEPOT) && v->current_order.GetDepotActionType() & ODATFB_HALT) return false;
}
if (this->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
if (_patches.no_servicing_if_no_breakdowns && _opt.diff.vehicle_breakdowns == 0) {
return EngineHasReplacementForPlayer(GetPlayer(v->owner), v->engine_type, v->group_id); /* Vehicles set for autoreplacing needs to go to a depot even if breakdowns are turned off */
/* Vehicles set for autoreplacing needs to go to a depot even if breakdowns are turned off.
* Note: If servicing is enabled, we postpone replacement till next service. */
return EngineHasReplacementForPlayer(GetPlayer(this->owner), this->engine_type, this->group_id);
}
return _patches.servint_ispercent ?
(v->reliability < GetEngine(v->engine_type)->reliability * (100 - v->service_interval) / 100) :
(v->date_of_last_service + v->service_interval < _date);
(this->reliability < GetEngine(this->engine_type)->reliability * (100 - this->service_interval) / 100) :
(this->date_of_last_service + this->service_interval < _date);
}
bool Vehicle::NeedsAutomaticServicing() const
{
if (_patches.gotodepot && VehicleHasDepotOrders(this)) return false;
if (this->current_order.IsType(OT_LOADING)) return false;
if (this->current_order.IsType(OT_GOTO_DEPOT) && this->current_order.GetDepotActionType() & ODATFB_HALT) return false;
return NeedsServicing();
}
StringID VehicleInTheWayErrMsg(const Vehicle* v)