Add a Blitter::SetPixel32 function
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@@ -21,6 +21,7 @@ public:
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uint8 GetScreenDepth() override { return 32; }
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void *MoveTo(void *video, int x, int y) override;
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void SetPixel(void *video, int x, int y, uint8 colour) override;
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void SetPixel32(void *video, int x, int y, uint8 colour, uint32 colour32) override;
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void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override;
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void SetRect(void *video, int x, int y, const uint8 *colours, uint lines, uint width, uint pitch) override;
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void SetRect32(void *video, int x, int y, const uint32 *colours, uint lines, uint width, uint pitch) override;
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