Add: Option to (dis-)allow accelerated video drivers. (#8819)
The video drivers using the OpenGL backend are currently our only accelerated drivers. The options defaults to off for macOS builds and to on everywhere else. Co-authored-by: Michael Lutz <michi@icosahedron.de>
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@@ -9,10 +9,12 @@
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#include "stdafx.h"
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#include "debug.h"
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#include "error.h"
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#include "sound/sound_driver.hpp"
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#include "music/music_driver.hpp"
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#include "video/video_driver.hpp"
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#include "string_func.h"
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#include "table/strings.h"
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#include <string>
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#include <sstream>
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@@ -111,6 +113,8 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
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if (d->type != type) continue;
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if (d->priority != priority) continue;
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if (type == Driver::DT_VIDEO && !_video_hw_accel && d->UsesHardwareAcceleration()) continue;
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Driver *oldd = *GetActiveDriver(type);
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Driver *newd = d->CreateInstance();
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*GetActiveDriver(type) = newd;
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@@ -125,6 +129,12 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
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*GetActiveDriver(type) = oldd;
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DEBUG(driver, 1, "Probing %s driver '%s' failed with error: %s", GetDriverTypeName(type), d->name, err);
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delete newd;
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if (type == Driver::DT_VIDEO && _video_hw_accel && d->UsesHardwareAcceleration()) {
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_video_hw_accel = false;
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ErrorMessageData msg(STR_VIDEO_DRIVER_ERROR, STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION);
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ScheduleErrorMessage(msg);
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}
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}
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}
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usererror("Couldn't find any suitable %s driver", GetDriverTypeName(type));
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