Add: Option to (dis-)allow accelerated video drivers. (#8819)

The video drivers using the OpenGL backend are currently our only
accelerated drivers. The options defaults to off for macOS builds and
to on everywhere else.

Co-authored-by: Michael Lutz <michi@icosahedron.de>
This commit is contained in:
Patric Stout
2021-03-08 15:42:39 +01:00
committed by GitHub
parent 6e2a96c133
commit b93d7dd3cb
12 changed files with 76 additions and 6 deletions

View File

@@ -175,6 +175,9 @@ class FVideoDriver_Win32OpenGL : public DriverFactoryBase {
public:
FVideoDriver_Win32OpenGL() : DriverFactoryBase(Driver::DT_VIDEO, 10, "win32-opengl", "Win32 OpenGL Video Driver") {}
/* virtual */ Driver *CreateInstance() const override { return new VideoDriver_Win32OpenGL(); }
protected:
bool UsesHardwareAcceleration() const override { return true; }
};
#endif /* WITH_OPENGL */