(svn r11934) -Codechange: add persistent random data for river and canal tiles.
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@@ -1710,7 +1710,7 @@ bool AfterLoadGame()
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if (GB(_m[t].m5, 3, 2) == 0) {
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MakeClear(t, CLEAR_GRASS, 3);
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} else {
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MakeCanal(t, (GetTileOwner(t) == OWNER_WATER) ? OWNER_NONE : GetTileOwner(t));
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MakeCanal(t, (GetTileOwner(t) == OWNER_WATER) ? OWNER_NONE : GetTileOwner(t), Random());
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}
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}
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SetBridgeMiddle(t, axis);
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