(svn r11934) -Codechange: add persistent random data for river and canal tiles.

This commit is contained in:
peter1138
2008-01-20 18:30:53 +00:00
parent 80931cdd13
commit b967c9918e
5 changed files with 27 additions and 12 deletions

View File

@@ -108,6 +108,11 @@ static inline byte GetSection(TileIndex t)
return GB(_m[t].m5, 0, 4);
}
static inline byte GetWaterTileRandomBits(TileIndex t)
{
return _m[t].m4;
}
static inline void MakeWater(TileIndex t)
{
@@ -129,24 +134,24 @@ static inline void MakeShore(TileIndex t)
_m[t].m5 = 1;
}
static inline void MakeRiver(TileIndex t)
static inline void MakeRiver(TileIndex t, uint8 random_bits)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m4 = random_bits;
_m[t].m5 = 2;
}
static inline void MakeCanal(TileIndex t, Owner o)
static inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
{
assert(o != OWNER_WATER);
SetTileType(t, MP_WATER);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m4 = random_bits;
_m[t].m5 = 0;
}