Fix: only query a manually added server if it isn't there yet
But always mark it as manually, no matter if it was there or not.
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committed by
Patric Stout
parent
fc91f1d1b2
commit
b9ab3bd6b3
@@ -90,7 +90,7 @@ extern CompanyMask _network_company_passworded;
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void NetworkTCPQueryServer(const std::string &connection_string, bool request_company_info = false);
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void GetBindAddresses(NetworkAddressList *addresses, uint16 port);
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struct NetworkGameList *NetworkAddServer(const std::string &connection_string);
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struct NetworkGameList *NetworkAddServer(const std::string &connection_string, bool manually = true);
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void NetworkRebuildHostList();
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void UpdateNetworkGameWindow();
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