Codechange: add the ability to save/load a std::vector
std::vector<bool> is not possible, as .. that is a nice special case in C++. This new type will be used in next commit.
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committed by
Patric Stout

parent
97b94bdc9a
commit
b9ab9e4d05
@@ -565,15 +565,19 @@ typedef uint32 VarType;
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enum SaveLoadType : byte {
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SL_VAR = 0, ///< Save/load a variable.
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SL_REF = 1, ///< Save/load a reference.
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SL_ARR = 2, ///< Save/load a fixed-size array of #SL_VAR elements.
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SL_STRUCT = 2, ///< Save/load a struct.
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SL_STR = 3, ///< Save/load a string.
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SL_REFLIST = 4, ///< Save/load a list of #SL_REF elements.
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SL_DEQUE = 5, ///< Save/load a deque of #SL_VAR elements.
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SL_STDSTR = 6, ///< Save/load a \c std::string.
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SL_STRUCT = 7, ///< Save/load a struct.
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SL_STRUCTLIST = 8, ///< Save/load a list of structs.
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SL_SAVEBYTE = 9, ///< Save (but not load) a byte.
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SL_NULL = 10, ///< Save null-bytes and load to nowhere.
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SL_STDSTR = 4, ///< Save/load a \c std::string.
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SL_ARR = 5, ///< Save/load a fixed-size array of #SL_VAR elements.
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SL_DEQUE = 6, ///< Save/load a deque of #SL_VAR elements.
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SL_VECTOR = 7, ///< Save/load a vector of #SL_VAR elements.
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SL_REFLIST = 8, ///< Save/load a list of #SL_REF elements.
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SL_STRUCTLIST = 9, ///< Save/load a list of structs.
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SL_SAVEBYTE = 10, ///< Save (but not load) a byte.
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SL_NULL = 11, ///< Save null-bytes and load to nowhere.
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};
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typedef void *SaveLoadAddrProc(void *base, size_t extra);
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@@ -828,6 +832,15 @@ struct SaveLoad {
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*/
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#define SLEG_CONDREFLIST(variable, type, from, to) SLEG_GENERAL(SL_REFLIST, variable, type, 0, from, to, 0)
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/**
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* Storage of a global vector of #SL_VAR elements in some savegame versions.
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* @param variable Name of the global variable.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the list.
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* @param to Last savegame version that has the list.
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*/
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#define SLEG_CONDVECTOR(variable, type, from, to) SLEG_GENERAL(SL_VECTOR, variable, type, 0, from, to, 0)
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/**
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* Storage of a list of structs in some savegame versions.
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* @param handler SaveLoadHandler for the list of structs.
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@@ -884,6 +897,13 @@ struct SaveLoad {
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*/
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#define SLEG_REFLIST(variable, type) SLEG_CONDREFLIST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a global vector of #SL_VAR elements in every savegame version.
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* @param variable Name of the global variable.
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* @param type Storage of the data in memory and in the savegame.
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*/
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#define SLEG_VECTOR(variable, type) SLEG_CONDVECTOR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a list of structs in every savegame version.
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* @param handler SaveLoadHandler for the list of structs.
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