Codechange: add the ability to save/load a std::vector

std::vector<bool> is not possible, as .. that is a nice special
case in C++.

This new type will be used in next commit.
This commit is contained in:
Patric Stout
2021-06-14 20:03:35 +02:00
committed by Patric Stout
parent 97b94bdc9a
commit b9ab9e4d05
2 changed files with 74 additions and 8 deletions

View File

@@ -565,15 +565,19 @@ typedef uint32 VarType;
enum SaveLoadType : byte {
SL_VAR = 0, ///< Save/load a variable.
SL_REF = 1, ///< Save/load a reference.
SL_ARR = 2, ///< Save/load a fixed-size array of #SL_VAR elements.
SL_STRUCT = 2, ///< Save/load a struct.
SL_STR = 3, ///< Save/load a string.
SL_REFLIST = 4, ///< Save/load a list of #SL_REF elements.
SL_DEQUE = 5, ///< Save/load a deque of #SL_VAR elements.
SL_STDSTR = 6, ///< Save/load a \c std::string.
SL_STRUCT = 7, ///< Save/load a struct.
SL_STRUCTLIST = 8, ///< Save/load a list of structs.
SL_SAVEBYTE = 9, ///< Save (but not load) a byte.
SL_NULL = 10, ///< Save null-bytes and load to nowhere.
SL_STDSTR = 4, ///< Save/load a \c std::string.
SL_ARR = 5, ///< Save/load a fixed-size array of #SL_VAR elements.
SL_DEQUE = 6, ///< Save/load a deque of #SL_VAR elements.
SL_VECTOR = 7, ///< Save/load a vector of #SL_VAR elements.
SL_REFLIST = 8, ///< Save/load a list of #SL_REF elements.
SL_STRUCTLIST = 9, ///< Save/load a list of structs.
SL_SAVEBYTE = 10, ///< Save (but not load) a byte.
SL_NULL = 11, ///< Save null-bytes and load to nowhere.
};
typedef void *SaveLoadAddrProc(void *base, size_t extra);
@@ -828,6 +832,15 @@ struct SaveLoad {
*/
#define SLEG_CONDREFLIST(variable, type, from, to) SLEG_GENERAL(SL_REFLIST, variable, type, 0, from, to, 0)
/**
* Storage of a global vector of #SL_VAR elements in some savegame versions.
* @param variable Name of the global variable.
* @param type Storage of the data in memory and in the savegame.
* @param from First savegame version that has the list.
* @param to Last savegame version that has the list.
*/
#define SLEG_CONDVECTOR(variable, type, from, to) SLEG_GENERAL(SL_VECTOR, variable, type, 0, from, to, 0)
/**
* Storage of a list of structs in some savegame versions.
* @param handler SaveLoadHandler for the list of structs.
@@ -884,6 +897,13 @@ struct SaveLoad {
*/
#define SLEG_REFLIST(variable, type) SLEG_CONDREFLIST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of a global vector of #SL_VAR elements in every savegame version.
* @param variable Name of the global variable.
* @param type Storage of the data in memory and in the savegame.
*/
#define SLEG_VECTOR(variable, type) SLEG_CONDVECTOR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
* Storage of a list of structs in every savegame version.
* @param handler SaveLoadHandler for the list of structs.