(svn r18483) -Document [FS#3367]: that OpenGFX/OpenSFX can be used and where to find them. Also refer to the readme in some error messages.
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74
readme.txt
74
readme.txt
@@ -19,9 +19,8 @@ Table of Contents:
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7.0) Compiling
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* 7.1) Required/optional libraries
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8.0) Translating
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* 8.1 Guidelines
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* 8.2 Translation
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* 8.3 Previewing
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* 8.1 Translation
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* 8.2 Previewing
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9.0) Troubleshooting
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X.X) Credits
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@@ -191,33 +190,46 @@ an AI a message will be shown that the 'dummy' AI has been started.
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Before you run OpenTTD, you need to put the game's data files into a data/
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directory which can be located in various places addressed in the following
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section.
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As OpenTTD makes use of the original TTD artwork you will need the files listed
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below, which you can find on a Transport Tycoon Deluxe CD-ROM.
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The Windows installer optionally can copy these files from that CD-ROM.
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List of the required files:
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- sample.cat
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- trg1r.grf
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- trgcr.grf
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- trghr.grf
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- trgir.grf
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- trgtr.grf
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Alternatively you can use the TTD GRF files from the DOS version:
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- TRG1.GRF
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- TRGC.GRF
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- TRGH.GRF
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- TRGI.GRF
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- TRGT.GRF
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If you want the TTD music, copy the gm/ folder from the Windows version
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of TTD to your OpenTTD folder (not your data folder - also explained in
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the following sections).
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For OpenTTD you need to acquire some third party data files. For this you have
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the choice of using the original Transport Tycoon Deluxe data files or a set
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of free data files.
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Do NOT copy files included with OpenTTD into "shared" directories (explained in
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the following sections) as sooner or later you will run into graphical glitches
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when using other versions of the game.
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4.1.1) Free graphics and sound files
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------ -----------------------------
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The free data files, split into OpenGFX for graphics and OpenSFX for sounds
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can be found at:
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- http://bundles.openttdcoop.org/opengfx/releases/ for OpenGFX
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- http://bundles.openttdcoop.org/opensfx/releases/ for OpenSFX
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Please follow the readme of these packages about the installation procedure.
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The Windows installer can optionally download and install these packages.
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4.1.2) Original Transport Tycoon Deluxe graphics and sound files
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------ ---------------------------------------------------------
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If you want to play with the original Transport Tycoon Deluxe data files you
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have to copy the data files from the CD-ROM into the data/ directory. It does
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not matter whether you copy them from the DOS or Windows version of Transport
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Tycoon Deluxe. The Windows install can optionally copy these files.
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You need to copy the following files:
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- sample.cat
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- trg1r.grf or TRG1.GRF
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- trgcr.grf or TRGC.GRF
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- trghr.grf or TRGH.GRF
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- trgir.grf or TRGI.GRF
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- trgtr.grf or TRGT.GRF
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4.1.3) Original Transport Tycoon Deluxe music
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------ --------------------------------------
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If you want the TTD music, copy the gm/ folder from the Windows version
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of TTD to your OpenTTD folder (not your data folder - also explained in
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the following sections). The music from the DOS version does not work.
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4.1.4) AIs
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------ ---
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If you want AIs use the in-game content downloader. If for some reason that is
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not possible or you want to use an AI that has not been uploaded to the content
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download system download the tar file and place it in the ai/ directory. If the
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@@ -419,15 +431,11 @@ simply follow the guidelines in the FAQ of the translator website.
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If for some reason the website is down for a longer period of time, the
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information below might be of help.
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8.1) Guidelines:
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---- -------------------
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Here are some translation guidelines which you should follow closely.
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Please contact the translations manager (http://www.openttd.org/contact)
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before beginning the translation process! This avoids double work, as
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someone else may have already started translating to the same language.
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* Please contact the development team before beginning the translation
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process! This avoids double work, as someone else may have already
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started translating to the same language.
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8.2) Translation:
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8.1) Translation:
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---- -------------------
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So, now that you've notified the development team about your intention to
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translate (You did, right? Of course you did.) you can pick up english.txt
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@@ -445,7 +453,7 @@ Note: Do not alter the following parts of the file:
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* Lines beginning with ## (such as ##id), other than the first two lines of
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the file
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8.3) Previewing:
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8.2) Previewing:
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---- -------------------
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In order to view the translation in the game, you need to compile your language
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file with the strgen utility. You can download the precompiled strgen from:
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