Disallow building bridges over airports
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@@ -731,9 +731,9 @@ CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
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* @param check_bridge Check for the existence of a bridge.
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* @return The cost in case of success, or an error code if it failed.
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*/
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CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge = true)
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CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge)
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{
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if (check_bridge && IsBridgeAbove(tile) && !_settings_game.construction.allow_stations_under_bridges) {
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if (check_bridge && IsBridgeAbove(tile)) {
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return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
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}
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@@ -775,30 +775,6 @@ CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z
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return cost;
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}
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/**
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* Tries to clear the given area.
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* @param tile_area Area to check.
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* @param flags Operation to perform.
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* @return The cost in case of success, or an error code if it failed.
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*/
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CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags)
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{
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CommandCost cost(EXPENSES_CONSTRUCTION);
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int allowed_z = -1;
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TILE_AREA_LOOP(tile_cur, tile_area) {
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CommandCost ret = CheckBuildableTile(tile_cur, 0, allowed_z, true);
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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}
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return cost;
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}
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/**
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* Checks if a rail station can be built at the given area.
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* @param tile_area Area to check.
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@@ -823,7 +799,7 @@ static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag fl
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bool slope_cb = statspec != NULL && HasBit(statspec->callback_mask, CBM_STATION_SLOPE_CHECK);
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TILE_AREA_LOOP(tile_cur, tile_area) {
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CommandCost ret = CheckBuildableTile(tile_cur, invalid_dirs, allowed_z, false);
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CommandCost ret = CheckBuildableTile(tile_cur, invalid_dirs, allowed_z, false, !_settings_game.construction.allow_stations_under_bridges);
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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@@ -905,7 +881,7 @@ static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags
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int allowed_z = -1;
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TILE_AREA_LOOP(cur_tile, tile_area) {
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CommandCost ret = CheckBuildableTile(cur_tile, invalid_dirs, allowed_z, !is_drive_through);
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CommandCost ret = CheckBuildableTile(cur_tile, invalid_dirs, allowed_z, !is_drive_through, !_settings_game.construction.allow_stations_under_bridges);
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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@@ -1009,7 +985,7 @@ static CommandCost CheckFlatLandAirport(TileArea tile_area, DoCommandFlag flags,
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int allowed_z = -1;
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TILE_AREA_LOOP(tile_cur, tile_area) {
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CommandCost ret = CheckBuildableTile(tile_cur, 0, allowed_z, true);
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CommandCost ret = CheckBuildableTile(tile_cur, 0, allowed_z, true, true);
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if (ret.Failed()) return ret;
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cost.AddCost(ret);
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