Codechange: remove the unused lock around Blitter

This commit is contained in:
Patric Stout
2021-02-27 12:11:58 +01:00
committed by Patric Stout
parent 4610aa7ae3
commit b9eac7c6dc
3 changed files with 0 additions and 20 deletions

View File

@@ -295,8 +295,6 @@ static bool SwitchNewGRFBlitter()
const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
VideoDriver::GetInstance()->AcquireBlitterLock();
for (uint i = 0; i < lengthof(replacement_blitters); i++) {
if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;
@@ -306,7 +304,6 @@ static bool SwitchNewGRFBlitter()
const char *repl_blitter = replacement_blitters[i].name;
if (strcmp(repl_blitter, cur_blitter) == 0) {
VideoDriver::GetInstance()->ReleaseBlitterLock();
return false;
}
if (BlitterFactory::GetBlitterFactory(repl_blitter) == nullptr) continue;
@@ -323,8 +320,6 @@ static bool SwitchNewGRFBlitter()
if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
}
VideoDriver::GetInstance()->ReleaseBlitterLock();
return true;
}