(svn r12652) -Codechange: rework the order GUI a little more to make it a little more clear that 'transfer' is just an unload type.
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@@ -2452,6 +2452,23 @@ bool AfterLoadGame()
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Vehicle *v;
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FOR_ALL_VEHICLES(v) v->current_order.ConvertFromOldSavegame();
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} else if (CheckSavegameVersion(94)) {
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/* Unload and transfer are now mutual exclusive. */
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Order *order;
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FOR_ALL_ORDERS(order) {
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if ((order->GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
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order->SetUnloadType(OUFB_TRANSFER);
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order->SetLoadType(OLFB_NO_LOAD);
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}
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}
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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if ((v->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == (OUFB_UNLOAD | OUFB_TRANSFER)) {
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v->current_order.SetUnloadType(OUFB_TRANSFER);
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v->current_order.SetLoadType(OLFB_NO_LOAD);
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}
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}
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}
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return InitializeWindowsAndCaches();
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