Documentation: Update low level changes doc
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@@ -31,7 +31,7 @@ Scopes (in the main thread) can be annotated with a functor/lambda which is call
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#### NewGRF debug window
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Add various supplementary non-GRF information, e.g. vehicle variable and flags.
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Add various supplementary non-GRF information, e.g. vehicle variables and flags.
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#### Logging
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@@ -42,7 +42,9 @@ Extend desync and random logging.
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Store tunnel start/end pairs in a pool, indexed in the start/end tiles.
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Set bit in map if level crossing is possibly occupied by a road vehicle.
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Cache inferred one-way state of road tiles.
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De-virtualise calls to AnimateTile().
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Cache animated tile speed.
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### Viewport
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@@ -51,6 +53,7 @@ Cache station sign bounds.
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Split sprite sort regions when more than 60 sprites present.
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Reduce unnecessary region redraws when scrolling viewports.
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Reduce viewport invalidation region size of track reservation and signal state changes.
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Cache landscape background in map mode.
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### Rendering
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@@ -58,7 +61,7 @@ Track dirty viewport areas seperately from general screen redraws, using a zoom-
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Use a rectangle array for general screen redraws instead of a block grid.
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Add a dirty bit to windows and widgets, for redrawing entire windows or widgets.
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Clip drawing of window widgets which are not in the redraw area.
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Reduce unnecessary status bar redraws.
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Reduce unnecessary status bar and vehicle list window redraws.
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Filter out tile parts which are entirely outside the drawing area, within DrawTileProc handlers.
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### Data structures
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@@ -67,14 +70,17 @@ Various data structures have been replaced with B-tree maps/sets (cpp-btree libr
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Various lists have been replaced with vectors or deques, etc.
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Remove mutexes from SmallStack, only used from the main thread.
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Use std::string in CommandContainer instead of a giant static buffer.
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Add a third parameter p3 to DoCommand/CommandContainer.
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Add a free bitmap for pool slots.
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Maintain free list for text effect entries.
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Many fields have been widened.
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### Vehicles
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Cache the sprite_seq bounds.
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Index the order list in vector.
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Observe the operation of the NewGRF when getting the vehicle image/sprite, and elide further calls to the NewGRF if it can be determined that the result will be the same.
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Update train/road vehicle image/sprite on demand (i.e. when on screen) when image is continuously updated by GRF.
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Add consist flag for case where no vehicles in consist are on a slope.
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Add vehicle flag to mark the last vehicle in a consist with a visual effect.
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Index the vehicle list in per type arrays for use by CallVehicleTicks.
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@@ -85,6 +91,7 @@ Cache whether the vehicle should be drawn.
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Add supplementary information to find server UDP packets and reply in an extended format with more info/wider fields if detected.
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Paginate UDP packets longer than the MTU across multiple packets.
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Use larger "packets" where useful in TCP connections.
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Send vehicle caches from network server to clients to avoid desyncs caused by non-deterministic NewGRFs.
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### Sprites/blitter
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@@ -100,6 +107,7 @@ Various forms of caching and incremental updates to the link graph overlay.
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Change FlowStat from an RB-tree to a flat map with small-object optimisation.
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Change FlowStatMap from an RB-tree to a B-tree indexed vector.
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Replace MCF Dijkstra RB-tree with B-tree.
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Reduce performance issues when deleting stale links with refit to any cargo.
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### Pathfinder
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@@ -128,6 +136,11 @@ Fixup a GS otherwise inconsistent with day length.
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[NewGRF specification additions](docs/newgrf-additions.html).
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Add workaround for a known buggy NewGRF to avoid desync issues.
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### SDL2
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Update whole window surface if >= 80% needs updating.
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Only pass a single rectangle to SDL_UpdateWindowSurfaceRects to prevent screen tearing.
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Allow using the hash key (#) as a hotkey.
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### Other performance improvements
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Use multiple threads for NewGRF scan MD5 calculations, on multi-CPU machines.
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@@ -155,5 +168,5 @@ Increase the number of file slots.
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Cache font heights.
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Cache resolved names for stations, towns and industries.
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Change inheritance model of class Window to keep UndefinedBehaviorSanitizer happy.
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Various other misc changes to reduce UndefinedBehaviorSanitizer spam.
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Various other misc changes and fixes to reduce UndefinedBehaviorSanitizer and ThreadSanitizer spam.
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Add a chicken bits setting, just in case.
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