(svn r7692) -Fix: OpenTTD didn't compile without network enabled (newgrf sync code)
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@@ -844,7 +844,10 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!_networking) return CMD_ERROR;
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/* Has the network client a correct ClientID? */
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if (!(flags & DC_EXEC) || cid >= MAX_CLIENT_INFO) return 0;
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if (!(flags & DC_EXEC)) return 0;
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#ifdef ENABLE_NETWORK
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if (cid >= MAX_CLIENT_INFO) return 0;
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#endif /* ENABLE_NETWORK */
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/* Delete multiplayer progress bar */
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DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
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