Merge branch 'save_ext' into tracerestrict-sx

# Conflicts:
#	src/vehiclelist.cpp
This commit is contained in:
Jonathan G Rennison
2017-08-15 19:28:30 +01:00
92 changed files with 973 additions and 507 deletions

View File

@@ -536,6 +536,8 @@ no_entry_cost: // jump here at the beginning if the node has no parent (it is th
/* Penalty for reversing in a depot. */
assert(IsRailDepot(cur.tile));
segment_cost += Yapf().PfGetSettings().rail_depot_reverse_penalty;
} else if (IsRailDepotTile(cur.tile)) {
/* We will end in this pass (depot is possible target) */
end_segment_reason |= ESRB_DEPOT;
@@ -549,9 +551,16 @@ no_entry_cost: // jump here at the beginning if the node has no parent (it is th
CFollowTrackRail ft(v);
TileIndex t = cur.tile;
Trackdir td = cur.td;
/* Arbitrary maximum tiles to follow to avoid infinite loops. */
uint max_tiles = 20;
while (ft.Follow(t, td)) {
assert(t != ft.m_new_tile);
t = ft.m_new_tile;
if (t == cur.tile || --max_tiles == 0) {
/* We looped back on ourself or found another loop, bail out. */
td = INVALID_TRACKDIR;
break;
}
if (KillFirstBit(ft.m_new_td_bits) != TRACKDIR_BIT_NONE) {
/* We encountered a junction; it's going to be too complex to
* handle this perfectly, so just bail out. There is no simple
@@ -686,6 +695,9 @@ no_entry_cost: // jump here at the beginning if the node has no parent (it is th
} // for (;;)
/* Don't consider path any further it if exceeded max_cost. */
if (end_segment_reason & ESRB_PATH_TOO_LONG) return false;
bool target_seen = false;
if ((end_segment_reason & ESRB_POSSIBLE_TARGET) != ESRB_NONE) {
/* Depot, station or waypoint. */

View File

@@ -140,7 +140,8 @@ public:
* waypoint. */
Yapf().DisableCache(true);
}
/* FALL THROUGH */
FALLTHROUGH;
case OT_GOTO_STATION:
m_destTile = CalcClosestStationTile(v->current_order.GetDestination(), v->tile, v->current_order.IsType(OT_GOTO_STATION) ? STATION_RAIL : STATION_WAYPOINT);
m_dest_station_id = v->current_order.GetDestination();

View File

@@ -223,7 +223,7 @@ public:
return 't';
}
static bool stFindNearestDepotTwoWay(const Train *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_penalty, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
static FindDepotData stFindNearestDepotTwoWay(const Train *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_penalty, int reverse_penalty)
{
Tpf pf1;
/*
@@ -236,16 +236,16 @@ public:
* depot orders and you do not disable automatic servicing.
*/
if (max_penalty != 0) pf1.DisableCache(true);
bool result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty, depot_tile, reversed);
FindDepotData result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty);
if (_debug_desync_level >= 2) {
Tpf pf2;
TileIndex depot_tile2 = INVALID_TILE;
bool reversed2 = false;
pf2.DisableCache(true);
bool result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty, &depot_tile2, &reversed2);
if (result1 != result2 || (result1 && (*depot_tile != depot_tile2 || *reversed != reversed2))) {
DEBUG(desync, 2, "CACHE ERROR: FindNearestDepotTwoWay() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F");
FindDepotData result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty);
if (result1.tile != result2.tile || (result1.reverse != result2.reverse)) {
DEBUG(desync, 2, "CACHE ERROR: FindNearestDepotTwoWay() = [%s, %s]",
result1.tile != INVALID_TILE ? "T" : "F",
result2.tile != INVALID_TILE ? "T" : "F");
DumpState(pf1, pf2);
}
}
@@ -253,7 +253,7 @@ public:
return result1;
}
inline bool FindNearestDepotTwoWay(const Train *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_penalty, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
inline FindDepotData FindNearestDepotTwoWay(const Train *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_penalty, int reverse_penalty)
{
/* set origin and destination nodes */
Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true);
@@ -261,13 +261,10 @@ public:
Yapf().SetMaxCost(max_penalty);
/* find the best path */
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
if (!Yapf().FindPath(v)) return FindDepotData();
/* some path found
* get found depot tile */
/* Some path found. */
Node *n = Yapf().GetBestNode();
*depot_tile = n->GetLastTile();
/* walk through the path back to the origin */
Node *pNode = n;
@@ -277,9 +274,7 @@ public:
/* if the origin node is our front vehicle tile/Trackdir then we didn't reverse
* but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed) */
*reversed = (pNode->m_cost != 0);
return true;
return FindDepotData(n->GetLastTile(), n->m_cost, pNode->m_cost != 0);
}
};
@@ -611,15 +606,13 @@ bool YapfTrainCheckReverse(const Train *v)
FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_penalty)
{
FindDepotData fdd;
const Train *last_veh = v->Last();
PBSTileInfo origin = FollowTrainReservation(v);
TileIndex last_tile = last_veh->tile;
Trackdir td_rev = ReverseTrackdir(last_veh->GetVehicleTrackdir());
typedef bool (*PfnFindNearestDepotTwoWay)(const Train*, TileIndex, Trackdir, TileIndex, Trackdir, int, int, TileIndex*, bool*);
typedef FindDepotData (*PfnFindNearestDepotTwoWay)(const Train*, TileIndex, Trackdir, TileIndex, Trackdir, int, int);
PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay;
/* check if non-default YAPF type needed */
@@ -627,9 +620,7 @@ FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_penalty)
pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg
}
bool ret = pfnFindNearestDepotTwoWay(v, origin.tile, origin.trackdir, last_tile, td_rev, max_penalty, YAPF_INFINITE_PENALTY, &fdd.tile, &fdd.reverse);
fdd.best_length = ret ? max_penalty / 2 : UINT_MAX; // some fake distance or NOT_FOUND
return fdd;
return pfnFindNearestDepotTwoWay(v, origin.tile, origin.trackdir, last_tile, td_rev, max_penalty, YAPF_INFINITE_PENALTY);
}
bool YapfTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir td, bool override_railtype)