Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations Fix template creation build and refit # Conflicts: # Makefile.bundle.in # config.lib # src/animated_tile.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_base.hpp # src/blitter/8bpp_base.hpp # src/blitter/null.hpp # src/build_vehicle_gui.cpp # src/command.cpp # src/command_func.h # src/console_gui.cpp # src/core/smallstack_type.hpp # src/date.cpp # src/debug.cpp # src/genworld_gui.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/lang/korean.txt # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/misc_gui.cpp # src/network/core/game.h # src/network/core/packet.cpp # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network_content.cpp # src/network/network_type.h # src/network/network_udp.cpp # src/newgrf_house.h # src/openttd.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/osk_gui.cpp # src/pathfinder/opf/opf_ship.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/smallmap_gui.h # src/station_base.h # src/station_cmd.cpp # src/table/gameopt_settings.ini # src/table/newgrf_debug_data.h # src/table/settings.ini # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/viewport.cpp # src/widgets/dropdown.cpp # src/window_gui.h
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@@ -17,32 +17,33 @@
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/** Blitter that does nothing. */
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class Blitter_Null : public Blitter {
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public:
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/* virtual */ uint8 GetScreenDepth() { return 0; }
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) {};
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/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) {};
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/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
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/* virtual */ void *MoveTo(void *video, int x, int y) { return NULL; };
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour) {};
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/* virtual */ void SetLine(void *video, int x, int y, uint8 *colours, uint width) {};
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour) {};
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) {};
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height) {};
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height) {};
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/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) {};
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) {};
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/* virtual */ int BufferSize(int width, int height) { return 0; };
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/* virtual */ void PaletteAnimate(const Palette &palette) { };
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation() { return Blitter::PALETTE_ANIMATION_NONE; };
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uint8 GetScreenDepth() override { return 0; }
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override {};
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void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override {};
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
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void *MoveTo(void *video, int x, int y) override { return NULL; };
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void SetPixel(void *video, int x, int y, uint8 colour) override {};
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void DrawRect(void *video, int width, int height, uint8 colour) override {};
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void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override {};
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void SetLine(void *video, int x, int y, uint8 *colours, uint width) override {};
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void SetLine32(void *video, int x, int y, uint32 *colours, uint width) override {};
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void CopyFromBuffer(void *video, const void *src, int width, int height) override {};
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void CopyToBuffer(const void *video, void *dst, int width, int height) override {};
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void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override {};
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void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override {};
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int BufferSize(int width, int height) override { return 0; };
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void PaletteAnimate(const Palette &palette) override { };
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Blitter::PaletteAnimation UsePaletteAnimation() override { return Blitter::PALETTE_ANIMATION_NONE; };
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/* virtual */ const char *GetName() { return "null"; }
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/* virtual */ int GetBytesPerPixel() { return 0; }
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const char *GetName() override { return "null"; }
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int GetBytesPerPixel() override { return 0; }
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};
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/** Factory for the blitter that does nothing. */
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class FBlitter_Null : public BlitterFactory {
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public:
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FBlitter_Null() : BlitterFactory("null", "Null Blitter (does nothing)") {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_Null(); }
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Blitter *CreateInstance() override { return new Blitter_Null(); }
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};
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#endif /* BLITTER_NULL_HPP */
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