Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations Fix template creation build and refit # Conflicts: # Makefile.bundle.in # config.lib # src/animated_tile.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_base.hpp # src/blitter/8bpp_base.hpp # src/blitter/null.hpp # src/build_vehicle_gui.cpp # src/command.cpp # src/command_func.h # src/console_gui.cpp # src/core/smallstack_type.hpp # src/date.cpp # src/debug.cpp # src/genworld_gui.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/lang/korean.txt # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/misc_gui.cpp # src/network/core/game.h # src/network/core/packet.cpp # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network_content.cpp # src/network/network_type.h # src/network/network_udp.cpp # src/newgrf_house.h # src/openttd.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/osk_gui.cpp # src/pathfinder/opf/opf_ship.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/smallmap_gui.h # src/station_base.h # src/station_cmd.cpp # src/table/gameopt_settings.ini # src/table/newgrf_debug_data.h # src/table/settings.ini # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/viewport.cpp # src/widgets/dropdown.cpp # src/window_gui.h
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@@ -305,7 +305,6 @@ static const Command _command_proc_table[] = {
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DEF_CMD(CmdPlantTree, CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_PLANT_TREE
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DEF_CMD(CmdBuildVehicle, CMD_CLIENT_ID, CMDT_VEHICLE_CONSTRUCTION ), // CMD_BUILD_VEHICLE
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DEF_CMD(CmdBuildVehicle, CMD_NO_TEST | CMD_CLIENT_ID, CMDT_VEHICLE_CONSTRUCTION ), // CMD_BUILD_VEHICLE_NT
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DEF_CMD(CmdSellVehicle, CMD_CLIENT_ID, CMDT_VEHICLE_CONSTRUCTION ), // CMD_SELL_VEHICLE
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DEF_CMD(CmdRefitVehicle, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_REFIT_VEHICLE
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DEF_CMD(CmdSendVehicleToDepot, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_SEND_VEHICLE_TO_DEPOT
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@@ -692,7 +691,7 @@ CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags,
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/* only execute the test call if it's toplevel, or we're not execing. */
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if (_docommand_recursive == 1 || !(flags & DC_EXEC) ) {
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if (_docommand_recursive == 1) _cleared_object_areas.Clear();
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if (_docommand_recursive == 1) _cleared_object_areas.clear();
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SetTownRatingTestMode(true);
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res = command.Execute(tile, flags & ~DC_EXEC, p1, p2, text, binary_length);
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SetTownRatingTestMode(false);
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@@ -715,7 +714,7 @@ CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags,
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/* Execute the command here. All cost-relevant functions set the expenses type
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* themselves to the cost object at some point */
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if (_docommand_recursive == 1) _cleared_object_areas.Clear();
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if (_docommand_recursive == 1) _cleared_object_areas.clear();
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res = command.Execute(tile, flags, p1, p2, text, binary_length);
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if (res.Failed()) {
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error:
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@@ -800,10 +799,8 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
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return false;
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}
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#ifdef ENABLE_NETWORK
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/* Only set p2 when the command does not come from the network. */
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if (!(cmd & CMD_NETWORK_COMMAND) && GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = CLIENT_ID_SERVER;
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#endif
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CommandCost res = DoCommandPInternal(tile, p1, p2, cmd, callback, text, my_cmd, estimate_only, binary_length);
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if (res.Failed()) {
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@@ -884,10 +881,8 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
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/* Flags get send to the DoCommand */
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DoCommandFlag flags = CommandFlagsToDCFlags(cmd_flags);
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#ifdef ENABLE_NETWORK
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/* Make sure p2 is properly set to a ClientID. */
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assert(!(cmd_flags & CMD_CLIENT_ID) || p2 != 0);
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#endif
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/* Do not even think about executing out-of-bounds tile-commands */
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if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR);
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@@ -908,7 +903,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
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bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
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/* Test the command. */
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_cleared_object_areas.Clear();
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_cleared_object_areas.clear();
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SetTownRatingTestMode(true);
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BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE);
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CommandCost res = command.Execute(tile, flags, p1, p2, text, binary_length);
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@@ -934,7 +929,6 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
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return_dcpi(res);
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}
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#ifdef ENABLE_NETWORK
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/*
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* If we are in network, and the command is not from the network
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* send it to the command-queue and abort execution
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@@ -949,12 +943,11 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
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* reset the storages as we've not executed the command. */
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return_dcpi(CommandCost());
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}
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#endif /* ENABLE_NETWORK */
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DEBUG(desync, 1, "cmd: date{%08x; %02x; %02x}; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, _tick_skip_counter, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
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/* Actually try and execute the command. If no cost-type is given
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* use the construction one */
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_cleared_object_areas.Clear();
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_cleared_object_areas.clear();
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BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND);
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CommandCost res2 = command.Execute(tile, flags | DC_EXEC, p1, p2, text, binary_length);
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BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND);
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