Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations Fix template creation build and refit # Conflicts: # Makefile.bundle.in # config.lib # src/animated_tile.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_base.hpp # src/blitter/8bpp_base.hpp # src/blitter/null.hpp # src/build_vehicle_gui.cpp # src/command.cpp # src/command_func.h # src/console_gui.cpp # src/core/smallstack_type.hpp # src/date.cpp # src/debug.cpp # src/genworld_gui.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/lang/korean.txt # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/misc_gui.cpp # src/network/core/game.h # src/network/core/packet.cpp # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network_content.cpp # src/network/network_type.h # src/network/network_udp.cpp # src/newgrf_house.h # src/openttd.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/osk_gui.cpp # src/pathfinder/opf/opf_ship.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/smallmap_gui.h # src/station_base.h # src/station_cmd.cpp # src/table/gameopt_settings.ini # src/table/newgrf_debug_data.h # src/table/settings.ini # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/viewport.cpp # src/widgets/dropdown.cpp # src/window_gui.h
This commit is contained in:
@@ -366,7 +366,7 @@ struct DepotWindow : Window {
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}
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}
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void DrawWidget(const Rect &r, int widget) const
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void DrawWidget(const Rect &r, int widget) const override
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{
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if (widget != WID_D_MATRIX) return;
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@@ -400,7 +400,7 @@ struct DepotWindow : Window {
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uint16 rows_in_display = wid->current_y / wid->resize_y;
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uint16 num = this->vscroll->GetPosition() * this->num_columns;
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int maxval = min(this->vehicle_list.Length(), num + (rows_in_display * this->num_columns));
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int maxval = min(this->vehicle_list.size(), num + (rows_in_display * this->num_columns));
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int y;
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for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
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for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
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@@ -415,16 +415,16 @@ struct DepotWindow : Window {
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}
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}
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maxval = min(this->vehicle_list.Length() + this->wagon_list.Length(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
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maxval = min(this->vehicle_list.size() + this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
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/* Draw the train wagons without an engine in front. */
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for (; num < maxval; num++, y += this->resize.step_height) {
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const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
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const Vehicle *v = this->wagon_list[num - this->vehicle_list.size()];
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this->DrawVehicleInDepot(v, r.left, r.right, y);
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}
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}
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void SetStringParameters(int widget) const
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void SetStringParameters(int widget) const override
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{
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if (widget != WID_D_CAPTION) return;
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@@ -467,7 +467,7 @@ struct DepotWindow : Window {
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uint pos = ((row + this->vscroll->GetPosition()) * this->num_columns) + xt;
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if (this->vehicle_list.Length() + this->wagon_list.Length() <= pos) {
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if (this->vehicle_list.size() + this->wagon_list.size() <= pos) {
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/* Clicking on 'line' / 'block' without a vehicle */
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if (this->type == VEH_TRAIN) {
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/* End the dragging */
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@@ -480,12 +480,12 @@ struct DepotWindow : Window {
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}
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bool wagon = false;
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if (this->vehicle_list.Length() > pos) {
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if (this->vehicle_list.size() > pos) {
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*veh = this->vehicle_list[pos];
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/* Skip vehicles that are scrolled off the list */
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if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
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} else {
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pos -= this->vehicle_list.Length();
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pos -= this->vehicle_list.size();
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*veh = this->wagon_list[pos];
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/* free wagons don't have an initial loco. */
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x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
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@@ -652,7 +652,7 @@ struct DepotWindow : Window {
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uint flag_width;
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uint flag_height;
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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{
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switch (widget) {
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case WID_D_MATRIX: {
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@@ -703,12 +703,12 @@ struct DepotWindow : Window {
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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{
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this->generate_list = true;
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}
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virtual void OnPaint()
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void OnPaint() override
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{
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if (this->generate_list) {
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/* Generate the vehicle list
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@@ -728,7 +728,7 @@ struct DepotWindow : Window {
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/* determine amount of items for scroller */
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if (this->type == VEH_TRAIN) {
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uint max_width = ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
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for (uint num = 0; num < this->vehicle_list.Length(); num++) {
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for (uint num = 0; num < this->vehicle_list.size(); num++) {
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uint width = 0;
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for (const Train *v = Train::From(this->vehicle_list[num]); v != NULL; v = v->Next()) {
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width += v->GetDisplayImageWidth();
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@@ -736,11 +736,11 @@ struct DepotWindow : Window {
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max_width = max(max_width, width);
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}
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/* Always have 1 empty row, so people can change the setting of the train */
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this->vscroll->SetCount(this->vehicle_list.Length() + this->wagon_list.Length() + 1);
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this->vscroll->SetCount(this->vehicle_list.size() + this->wagon_list.size() + 1);
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/* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
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this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
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} else {
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this->vscroll->SetCount(CeilDiv(this->vehicle_list.Length(), this->num_columns));
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this->vscroll->SetCount(CeilDiv(this->vehicle_list.size(), this->num_columns));
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}
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/* Setup disabled buttons. */
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@@ -760,7 +760,7 @@ struct DepotWindow : Window {
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this->DrawWidgets();
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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void OnClick(Point pt, int widget, int click_count) override
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{
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switch (widget) {
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case WID_D_MATRIX: { // List
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@@ -813,7 +813,7 @@ struct DepotWindow : Window {
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case WID_D_SELL_ALL:
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/* Only open the confirmation window if there are anything to sell */
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if (this->vehicle_list.Length() != 0 || this->wagon_list.Length() != 0) {
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if (this->vehicle_list.size() != 0 || this->wagon_list.size() != 0) {
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TileIndex tile = this->window_number;
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byte vehtype = this->type;
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@@ -839,7 +839,7 @@ struct DepotWindow : Window {
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}
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}
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virtual void OnQueryTextFinished(char *str)
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void OnQueryTextFinished(char *str) override
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{
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if (str == NULL) return;
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@@ -847,7 +847,7 @@ struct DepotWindow : Window {
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DoCommandP(0, GetDepotIndex(this->window_number), 0, CMD_RENAME_DEPOT | CMD_MSG(STR_ERROR_CAN_T_RENAME_DEPOT), NULL, str);
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}
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virtual bool OnRightClick(Point pt, int widget)
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bool OnRightClick(Point pt, int widget) override
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{
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if (widget != WID_D_MATRIX) return false;
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@@ -908,7 +908,7 @@ struct DepotWindow : Window {
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* @param v the original vehicle to clone
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* @return Always true.
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*/
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virtual bool OnVehicleSelect(const Vehicle *v)
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bool OnVehicleSelect(const Vehicle *v) override
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{
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if (_ctrl_pressed) {
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/* Share-clone, do not open new viewport, and keep tool active */
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@@ -924,7 +924,7 @@ struct DepotWindow : Window {
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return true;
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}
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virtual void OnPlaceObjectAbort()
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void OnPlaceObjectAbort() override
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{
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/* abort clone */
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this->RaiseWidget(WID_D_CLONE);
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@@ -942,7 +942,7 @@ struct DepotWindow : Window {
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}
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}
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virtual void OnMouseDrag(Point pt, int widget)
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void OnMouseDrag(Point pt, int widget) override
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{
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if (this->sel == INVALID_VEHICLE) return;
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if (widget != this->hovered_widget) {
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@@ -994,7 +994,7 @@ struct DepotWindow : Window {
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this->SetWidgetDirty(widget);
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}
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virtual void OnDragDrop(Point pt, int widget)
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void OnDragDrop(Point pt, int widget) override
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{
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switch (widget) {
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case WID_D_MATRIX: {
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@@ -1049,7 +1049,7 @@ struct DepotWindow : Window {
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_cursor.vehchain = false;
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}
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virtual void OnTimeout()
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void OnTimeout() override
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{
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if (!this->IsWidgetDisabled(WID_D_SELL)) {
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this->RaiseWidget(WID_D_SELL);
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@@ -1061,7 +1061,7 @@ struct DepotWindow : Window {
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}
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}
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virtual void OnResize()
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void OnResize() override
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{
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this->vscroll->SetCapacityFromWidget(this, WID_D_MATRIX);
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NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_D_MATRIX);
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@@ -1072,7 +1072,7 @@ struct DepotWindow : Window {
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}
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}
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virtual EventState OnCTRLStateChange()
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EventState OnCTRLStateChange() override
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{
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if (this->sel != INVALID_VEHICLE) {
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_cursor.vehchain = _ctrl_pressed;
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