Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations Fix template creation build and refit # Conflicts: # Makefile.bundle.in # config.lib # src/animated_tile.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_base.hpp # src/blitter/8bpp_base.hpp # src/blitter/null.hpp # src/build_vehicle_gui.cpp # src/command.cpp # src/command_func.h # src/console_gui.cpp # src/core/smallstack_type.hpp # src/date.cpp # src/debug.cpp # src/genworld_gui.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/lang/korean.txt # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/misc_gui.cpp # src/network/core/game.h # src/network/core/packet.cpp # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network_content.cpp # src/network/network_type.h # src/network/network_udp.cpp # src/newgrf_house.h # src/openttd.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/osk_gui.cpp # src/pathfinder/opf/opf_ship.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/smallmap_gui.h # src/station_base.h # src/station_cmd.cpp # src/table/gameopt_settings.ini # src/table/newgrf_debug_data.h # src/table/settings.ini # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/viewport.cpp # src/widgets/dropdown.cpp # src/window_gui.h
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@@ -1000,10 +1000,6 @@ static bool ChangeWorkingDirectoryToExecutable(const char *exe)
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char *s = strrchr(tmp, PATHSEPCHAR);
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if (s != NULL) {
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*s = '\0';
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#if defined(__DJGPP__)
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/* If we want to go to the root, we can't use cd C:, but we must use '/' */
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if (s > tmp && *(s - 1) == ':') chdir("/");
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#endif
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if (chdir(tmp) != 0) {
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DEBUG(misc, 0, "Directory with the binary does not exist?");
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} else {
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@@ -1056,7 +1052,7 @@ void DetermineBasePaths(const char *exe)
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AppendPathSeparator(tmp, lastof(tmp));
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_searchpaths[SP_PERSONAL_DIR_XDG] = stredup(tmp);
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#endif
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#if defined(DOS) || defined(OS2) || !defined(WITH_PERSONAL_DIR)
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#if defined(OS2) || !defined(WITH_PERSONAL_DIR)
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_searchpaths[SP_PERSONAL_DIR] = NULL;
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#else
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#ifdef __HAIKU__
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@@ -1244,7 +1240,6 @@ void DeterminePaths(const char *exe)
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/* If we have network we make a directory for the autodownloading of content */
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_searchpaths[SP_AUTODOWNLOAD_DIR] = str_fmt("%s%s", _personal_dir, "content_download" PATHSEP);
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#ifdef ENABLE_NETWORK
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FioCreateDirectory(_searchpaths[SP_AUTODOWNLOAD_DIR]);
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/* Create the directory for each of the types of content */
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@@ -1257,14 +1252,6 @@ void DeterminePaths(const char *exe)
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extern char *_log_file;
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_log_file = str_fmt("%sopenttd.log", _personal_dir);
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#else /* ENABLE_NETWORK */
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/* If we don't have networking, we don't need to make the directory. But
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* if it exists we keep it, otherwise remove it from the search paths. */
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if (!FileExists(_searchpaths[SP_AUTODOWNLOAD_DIR])) {
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free(_searchpaths[SP_AUTODOWNLOAD_DIR]);
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_searchpaths[SP_AUTODOWNLOAD_DIR] = NULL;
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}
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#endif /* ENABLE_NETWORK */
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}
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/**
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