Merge branch 'master' into jgrpp

Replace build and refit, and group collapse implementations
Fix template creation build and refit

# Conflicts:
#	Makefile.bundle.in
#	config.lib
#	src/animated_tile.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/build_vehicle_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/console_gui.cpp
#	src/core/smallstack_type.hpp
#	src/date.cpp
#	src/debug.cpp
#	src/genworld_gui.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/core/game.h
#	src/network/core/packet.cpp
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network_content.cpp
#	src/network/network_type.h
#	src/network/network_udp.cpp
#	src/newgrf_house.h
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/osk_gui.cpp
#	src/pathfinder/opf/opf_ship.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.h
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/gameopt_settings.ini
#	src/table/newgrf_debug_data.h
#	src/table/settings.ini
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehiclelist.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2019-03-27 18:12:04 +00:00
422 changed files with 4697 additions and 6619 deletions

View File

@@ -50,7 +50,6 @@
void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
#ifdef ENABLE_NETWORK
if (result.Failed() || !_settings_game.economy.give_money || !_networking) return;
/* Inform the company of the action of one of its clients (controllers). */
@@ -69,7 +68,6 @@ void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
} else {
NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_BROADCAST_SS, p2, msg, CLIENT_ID_SERVER, NetworkTextMessageData(p1, auxdata));
}
#endif /* ENABLE_NETWORK */
}
/**
@@ -233,7 +231,7 @@ struct MainWindow : Window
this->refresh.SetInterval(LINKGRAPH_DELAY);
}
virtual void OnRealtimeTick(uint delta_ms)
void OnRealtimeTick(uint delta_ms) override
{
if (!this->refresh.Elapsed(delta_ms)) return;
@@ -248,7 +246,7 @@ struct MainWindow : Window
this->GetWidget<NWidgetBase>(WID_M_VIEWPORT)->SetDirty(this);
}
virtual void OnPaint()
void OnPaint() override
{
this->DrawWidgets();
if (_game_mode == GM_MENU) {
@@ -268,7 +266,7 @@ struct MainWindow : Window
}
}
virtual EventState OnHotkey(int hotkey)
EventState OnHotkey(int hotkey) override
{
if (hotkey == GHK_QUIT) {
HandleExitGameRequest();
@@ -374,7 +372,6 @@ struct MainWindow : Window
ResetRestoreAllTransparency();
break;
#ifdef ENABLE_NETWORK
case GHK_CHAT: // smart chat; send to team if any, otherwise to all
if (_networking) {
const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
@@ -402,7 +399,6 @@ struct MainWindow : Window
ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
}
break;
#endif
case GHK_CHANGE_MAP_MODE_PREV:
if (_focused_window && _focused_window->viewport && _focused_window->viewport->zoom >= ZOOM_LVL_DRAW_MAP) {
@@ -428,7 +424,7 @@ struct MainWindow : Window
return ES_HANDLED;
}
virtual void OnScroll(Point delta)
void OnScroll(Point delta) override
{
this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
@@ -437,7 +433,7 @@ struct MainWindow : Window
this->refresh.SetInterval(LINKGRAPH_DELAY);
}
virtual void OnMouseWheel(int wheel)
void OnMouseWheel(int wheel) override
{
if (_ctrl_pressed) {
/* Cycle through the drawing modes */
@@ -448,7 +444,7 @@ struct MainWindow : Window
}
}
virtual void OnResize()
void OnResize() override
{
if (this->viewport != NULL) {
NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
@@ -462,7 +458,7 @@ struct MainWindow : Window
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
/* Forward the message to the appropriate toolbar (ingame or scenario editor) */
@@ -526,12 +522,10 @@ static Hotkey global_hotkeys[] = {
Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY),
#ifdef ENABLE_NETWORK
Hotkey(_ghk_chat_keys, "chat", GHK_CHAT),
Hotkey(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
Hotkey(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
Hotkey(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
#endif
Hotkey(WKC_PAGEUP, "previous_map_mode", GHK_CHANGE_MAP_MODE_PREV),
Hotkey(WKC_PAGEDOWN, "next_map_mode", GHK_CHANGE_MAP_MODE_NEXT),
HOTKEY_LIST_END