Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations Fix template creation build and refit # Conflicts: # Makefile.bundle.in # config.lib # src/animated_tile.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_base.hpp # src/blitter/8bpp_base.hpp # src/blitter/null.hpp # src/build_vehicle_gui.cpp # src/command.cpp # src/command_func.h # src/console_gui.cpp # src/core/smallstack_type.hpp # src/date.cpp # src/debug.cpp # src/genworld_gui.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/lang/korean.txt # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/misc_gui.cpp # src/network/core/game.h # src/network/core/packet.cpp # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network_content.cpp # src/network/network_type.h # src/network/network_udp.cpp # src/newgrf_house.h # src/openttd.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/osk_gui.cpp # src/pathfinder/opf/opf_ship.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/smallmap_gui.h # src/station_base.h # src/station_cmd.cpp # src/table/gameopt_settings.ini # src/table/newgrf_debug_data.h # src/table/settings.ini # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/viewport.cpp # src/widgets/dropdown.cpp # src/window_gui.h
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@@ -11,8 +11,6 @@
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#include "../stdafx.h"
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#ifdef ENABLE_NETWORK
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#include "../strings_func.h"
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#include "../command_func.h"
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#include "../date_func.h"
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@@ -597,12 +595,12 @@ class TCPQueryConnecter : TCPConnecter {
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public:
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TCPQueryConnecter(const NetworkAddress &address) : TCPConnecter(address) {}
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virtual void OnFailure()
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void OnFailure() override
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{
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NetworkDisconnect();
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}
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virtual void OnConnect(SOCKET s)
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void OnConnect(SOCKET s) override
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{
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_networking = true;
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new ClientNetworkGameSocketHandler(s);
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@@ -653,13 +651,13 @@ void NetworkAddServer(const char *b)
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*/
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void GetBindAddresses(NetworkAddressList *addresses, uint16 port)
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{
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for (char **iter = _network_bind_list.Begin(); iter != _network_bind_list.End(); iter++) {
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*addresses->Append() = NetworkAddress(*iter, port);
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for (char *iter : _network_bind_list) {
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addresses->emplace_back(iter, port);
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}
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/* No address, so bind to everything. */
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if (addresses->Length() == 0) {
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*addresses->Append() = NetworkAddress("", port);
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if (addresses->size() == 0) {
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addresses->emplace_back("", port);
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}
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}
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@@ -671,7 +669,7 @@ void NetworkRebuildHostList()
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_network_host_list.Clear();
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for (NetworkGameList *item = _network_game_list; item != NULL; item = item->next) {
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if (item->manually) *_network_host_list.Append() = stredup(item->address.GetAddressAsString(false));
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if (item->manually) _network_host_list.push_back(stredup(item->address.GetAddressAsString(false)));
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}
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}
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@@ -680,12 +678,12 @@ class TCPClientConnecter : TCPConnecter {
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public:
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TCPClientConnecter(const NetworkAddress &address) : TCPConnecter(address) {}
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virtual void OnFailure()
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void OnFailure() override
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{
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NetworkError(STR_NETWORK_ERROR_NOCONNECTION);
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}
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virtual void OnConnect(SOCKET s)
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void OnConnect(SOCKET s) override
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{
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_networking = true;
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new ClientNetworkGameSocketHandler(s);
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@@ -1132,5 +1130,3 @@ bool IsNetworkCompatibleVersion(const char *other, bool extended)
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{
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return strncmp(_openttd_revision, other, (extended ? NETWORK_LONG_REVISION_LENGTH : NETWORK_REVISION_LENGTH) - 1) == 0;
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}
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#endif /* ENABLE_NETWORK */
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