Merge branch 'master' into jgrpp

Replace build and refit, and group collapse implementations
Fix template creation build and refit

# Conflicts:
#	Makefile.bundle.in
#	config.lib
#	src/animated_tile.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/build_vehicle_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/console_gui.cpp
#	src/core/smallstack_type.hpp
#	src/date.cpp
#	src/debug.cpp
#	src/genworld_gui.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/core/game.h
#	src/network/core/packet.cpp
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network_content.cpp
#	src/network/network_type.h
#	src/network/network_udp.cpp
#	src/newgrf_house.h
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/osk_gui.cpp
#	src/pathfinder/opf/opf_ship.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.h
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/gameopt_settings.ini
#	src/table/newgrf_debug_data.h
#	src/table/settings.ini
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehiclelist.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2019-03-27 18:12:04 +00:00
422 changed files with 4697 additions and 6619 deletions

View File

@@ -11,8 +11,6 @@
#include "../stdafx.h"
#ifdef ENABLE_NETWORK
#include "../strings_func.h"
#include "../command_func.h"
#include "../date_func.h"
@@ -597,12 +595,12 @@ class TCPQueryConnecter : TCPConnecter {
public:
TCPQueryConnecter(const NetworkAddress &address) : TCPConnecter(address) {}
virtual void OnFailure()
void OnFailure() override
{
NetworkDisconnect();
}
virtual void OnConnect(SOCKET s)
void OnConnect(SOCKET s) override
{
_networking = true;
new ClientNetworkGameSocketHandler(s);
@@ -653,13 +651,13 @@ void NetworkAddServer(const char *b)
*/
void GetBindAddresses(NetworkAddressList *addresses, uint16 port)
{
for (char **iter = _network_bind_list.Begin(); iter != _network_bind_list.End(); iter++) {
*addresses->Append() = NetworkAddress(*iter, port);
for (char *iter : _network_bind_list) {
addresses->emplace_back(iter, port);
}
/* No address, so bind to everything. */
if (addresses->Length() == 0) {
*addresses->Append() = NetworkAddress("", port);
if (addresses->size() == 0) {
addresses->emplace_back("", port);
}
}
@@ -671,7 +669,7 @@ void NetworkRebuildHostList()
_network_host_list.Clear();
for (NetworkGameList *item = _network_game_list; item != NULL; item = item->next) {
if (item->manually) *_network_host_list.Append() = stredup(item->address.GetAddressAsString(false));
if (item->manually) _network_host_list.push_back(stredup(item->address.GetAddressAsString(false)));
}
}
@@ -680,12 +678,12 @@ class TCPClientConnecter : TCPConnecter {
public:
TCPClientConnecter(const NetworkAddress &address) : TCPConnecter(address) {}
virtual void OnFailure()
void OnFailure() override
{
NetworkError(STR_NETWORK_ERROR_NOCONNECTION);
}
virtual void OnConnect(SOCKET s)
void OnConnect(SOCKET s) override
{
_networking = true;
new ClientNetworkGameSocketHandler(s);
@@ -1132,5 +1130,3 @@ bool IsNetworkCompatibleVersion(const char *other, bool extended)
{
return strncmp(_openttd_revision, other, (extended ? NETWORK_LONG_REVISION_LENGTH : NETWORK_REVISION_LENGTH) - 1) == 0;
}
#endif /* ENABLE_NETWORK */