Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations Fix template creation build and refit # Conflicts: # Makefile.bundle.in # config.lib # src/animated_tile.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_base.hpp # src/blitter/8bpp_base.hpp # src/blitter/null.hpp # src/build_vehicle_gui.cpp # src/command.cpp # src/command_func.h # src/console_gui.cpp # src/core/smallstack_type.hpp # src/date.cpp # src/debug.cpp # src/genworld_gui.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/lang/korean.txt # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/misc_gui.cpp # src/network/core/game.h # src/network/core/packet.cpp # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network_content.cpp # src/network/network_type.h # src/network/network_udp.cpp # src/newgrf_house.h # src/openttd.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/osk_gui.cpp # src/pathfinder/opf/opf_ship.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/smallmap_gui.h # src/station_base.h # src/station_cmd.cpp # src/table/gameopt_settings.ini # src/table/newgrf_debug_data.h # src/table/settings.ini # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/viewport.cpp # src/widgets/dropdown.cpp # src/window_gui.h
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@@ -12,8 +12,6 @@
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#ifndef NETWORK_SERVER_H
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#define NETWORK_SERVER_H
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#ifdef ENABLE_NETWORK
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#include "network_internal.h"
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#include "core/tcp_listen.h"
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#include "../thread/thread.h"
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@@ -28,22 +26,22 @@ extern NetworkClientSocketPool _networkclientsocket_pool;
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/** Class for handling the server side of the game connection. */
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class ServerNetworkGameSocketHandler : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkGameSocketHandler, public TCPListenHandler<ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED> {
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protected:
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virtual NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_ACK(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_RCON(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p);
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NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_ACK(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_RCON(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) override;
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NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p) override;
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NetworkRecvStatus SendCompanyInfo();
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NetworkRecvStatus SendNewGRFCheck();
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@@ -81,8 +79,8 @@ public:
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ServerNetworkGameSocketHandler(SOCKET s);
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~ServerNetworkGameSocketHandler();
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virtual Packet *ReceivePacket();
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NetworkRecvStatus CloseConnection(NetworkRecvStatus status);
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virtual Packet *ReceivePacket() override;
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NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
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void GetClientName(char *client_name, const char *last) const;
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NetworkRecvStatus SendMap();
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@@ -138,12 +136,4 @@ void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded)
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*/
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#define FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0)
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#else /* ENABLE_NETWORK */
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/* Network function stubs when networking is disabled */
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static inline void NetworkServerMonthlyLoop() {}
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static inline void NetworkServerYearlyLoop() {}
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_SERVER_H */
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