Merge branch 'master' into jgrpp

Replace build and refit, and group collapse implementations
Fix template creation build and refit

# Conflicts:
#	Makefile.bundle.in
#	config.lib
#	src/animated_tile.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/build_vehicle_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/console_gui.cpp
#	src/core/smallstack_type.hpp
#	src/date.cpp
#	src/debug.cpp
#	src/genworld_gui.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/core/game.h
#	src/network/core/packet.cpp
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network_content.cpp
#	src/network/network_type.h
#	src/network/network_udp.cpp
#	src/newgrf_house.h
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/osk_gui.cpp
#	src/pathfinder/opf/opf_ship.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.h
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/gameopt_settings.ini
#	src/table/newgrf_debug_data.h
#	src/table/settings.ini
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehiclelist.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2019-03-27 18:12:04 +00:00
422 changed files with 4697 additions and 6619 deletions

View File

@@ -14,8 +14,6 @@
* communication before the game is being joined.
*/
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../date_func.h"
#include "../map_func.h"
@@ -133,8 +131,8 @@ void NetworkUDPQueryServer(NetworkAddress address, bool manually)
/** Helper class for connecting to the master server. */
class MasterNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
protected:
virtual void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr);
virtual void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr);
void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) override;
void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) override;
public:
/**
* Create the socket.
@@ -164,9 +162,9 @@ void MasterNetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, Networ
/** Helper class for handling all server side communication. */
class ServerNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
protected:
virtual void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr);
virtual void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr);
virtual void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr);
void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) override;
void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) override;
void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) override;
void Reply_CLIENT_FIND_SERVER_extended(Packet *p, NetworkAddress *client_addr, NetworkGameInfo *ngi);
public:
/**
@@ -386,11 +384,11 @@ class ClientNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
private:
void Receive_SERVER_RESPONSE_Common(Packet *p, NetworkAddress *client_addr, bool extended);
protected:
virtual void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr);
virtual void Receive_EX_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr);
virtual void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr);
virtual void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr);
virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config);
void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) override;
void Receive_EX_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) override;
void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) override;
void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) override;
void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) override;
public:
virtual ~ClientNetworkUDPSocketHandler() {}
};
@@ -579,12 +577,12 @@ void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFCo
/** Broadcast to all ips */
static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
{
for (NetworkAddress *addr = _broadcast_list.Begin(); addr != _broadcast_list.End(); addr++) {
for (NetworkAddress &addr : _broadcast_list) {
Packet p = PrepareUdpClientFindServerPacket();
DEBUG(net, 4, "[udp] broadcasting to %s", addr->GetHostname());
DEBUG(net, 4, "[udp] broadcasting to %s", addr.GetHostname());
socket->SendPacket(&p, addr, true, true);
socket->SendPacket(&p, &addr, true, true);
}
}
@@ -752,7 +750,7 @@ void NetworkUDPInitialize()
GetBindAddresses(&server, _settings_client.network.server_port);
_udp_server_socket = new ServerNetworkUDPSocketHandler(&server);
server.Clear();
server.clear();
GetBindAddresses(&server, 0);
_udp_master_socket = new MasterNetworkUDPSocketHandler(&server);
@@ -796,5 +794,3 @@ void NetworkBackgroundUDPLoop()
_network_udp_mutex->EndCritical();
}
#endif /* ENABLE_NETWORK */