Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations Fix template creation build and refit # Conflicts: # Makefile.bundle.in # config.lib # src/animated_tile.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_base.hpp # src/blitter/8bpp_base.hpp # src/blitter/null.hpp # src/build_vehicle_gui.cpp # src/command.cpp # src/command_func.h # src/console_gui.cpp # src/core/smallstack_type.hpp # src/date.cpp # src/debug.cpp # src/genworld_gui.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/lang/korean.txt # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/misc_gui.cpp # src/network/core/game.h # src/network/core/packet.cpp # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network_content.cpp # src/network/network_type.h # src/network/network_udp.cpp # src/newgrf_house.h # src/openttd.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/osk_gui.cpp # src/pathfinder/opf/opf_ship.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/smallmap_gui.h # src/station_base.h # src/station_cmd.cpp # src/table/gameopt_settings.ini # src/table/newgrf_debug_data.h # src/table/settings.ini # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/viewport.cpp # src/widgets/dropdown.cpp # src/window_gui.h
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@@ -14,8 +14,6 @@
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* communication before the game is being joined.
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*/
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#ifdef ENABLE_NETWORK
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#include "../stdafx.h"
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#include "../date_func.h"
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#include "../map_func.h"
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@@ -133,8 +131,8 @@ void NetworkUDPQueryServer(NetworkAddress address, bool manually)
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/** Helper class for connecting to the master server. */
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class MasterNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
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protected:
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virtual void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr);
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virtual void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr);
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void Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr) override;
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void Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) override;
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public:
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/**
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* Create the socket.
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@@ -164,9 +162,9 @@ void MasterNetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, Networ
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/** Helper class for handling all server side communication. */
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class ServerNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
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protected:
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virtual void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr);
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virtual void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr);
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virtual void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr);
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void Receive_CLIENT_FIND_SERVER(Packet *p, NetworkAddress *client_addr) override;
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void Receive_CLIENT_DETAIL_INFO(Packet *p, NetworkAddress *client_addr) override;
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void Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) override;
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void Reply_CLIENT_FIND_SERVER_extended(Packet *p, NetworkAddress *client_addr, NetworkGameInfo *ngi);
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public:
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/**
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@@ -386,11 +384,11 @@ class ClientNetworkUDPSocketHandler : public NetworkUDPSocketHandler {
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private:
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void Receive_SERVER_RESPONSE_Common(Packet *p, NetworkAddress *client_addr, bool extended);
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protected:
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virtual void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr);
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virtual void Receive_EX_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr);
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virtual void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr);
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virtual void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr);
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virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config);
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void Receive_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) override;
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void Receive_EX_SERVER_RESPONSE(Packet *p, NetworkAddress *client_addr) override;
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void Receive_MASTER_RESPONSE_LIST(Packet *p, NetworkAddress *client_addr) override;
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void Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) override;
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void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) override;
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public:
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virtual ~ClientNetworkUDPSocketHandler() {}
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};
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@@ -579,12 +577,12 @@ void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFCo
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/** Broadcast to all ips */
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static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
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{
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for (NetworkAddress *addr = _broadcast_list.Begin(); addr != _broadcast_list.End(); addr++) {
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for (NetworkAddress &addr : _broadcast_list) {
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Packet p = PrepareUdpClientFindServerPacket();
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DEBUG(net, 4, "[udp] broadcasting to %s", addr->GetHostname());
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DEBUG(net, 4, "[udp] broadcasting to %s", addr.GetHostname());
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socket->SendPacket(&p, addr, true, true);
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socket->SendPacket(&p, &addr, true, true);
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}
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}
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@@ -752,7 +750,7 @@ void NetworkUDPInitialize()
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GetBindAddresses(&server, _settings_client.network.server_port);
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_udp_server_socket = new ServerNetworkUDPSocketHandler(&server);
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server.Clear();
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server.clear();
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GetBindAddresses(&server, 0);
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_udp_master_socket = new MasterNetworkUDPSocketHandler(&server);
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@@ -796,5 +794,3 @@ void NetworkBackgroundUDPLoop()
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_network_udp_mutex->EndCritical();
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}
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#endif /* ENABLE_NETWORK */
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