Merge branch 'master' into jgrpp

Replace build and refit, and group collapse implementations
Fix template creation build and refit

# Conflicts:
#	Makefile.bundle.in
#	config.lib
#	src/animated_tile.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/build_vehicle_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/console_gui.cpp
#	src/core/smallstack_type.hpp
#	src/date.cpp
#	src/debug.cpp
#	src/genworld_gui.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/core/game.h
#	src/network/core/packet.cpp
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network_content.cpp
#	src/network/network_type.h
#	src/network/network_udp.cpp
#	src/newgrf_house.h
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/osk_gui.cpp
#	src/pathfinder/opf/opf_ship.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.h
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/gameopt_settings.ini
#	src/table/newgrf_debug_data.h
#	src/table/settings.ini
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehiclelist.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2019-03-27 18:12:04 +00:00
422 changed files with 4697 additions and 6619 deletions

View File

@@ -48,7 +48,7 @@
#include "safeguards.h"
/** The sprite picker. */
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, NULL, 0, SmallVector<SpriteID, 256>() };
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, NULL, 0, std::vector<SpriteID>() };
/**
* Get the feature index related to the window number.
@@ -369,14 +369,14 @@ struct NewGRFInspectWindow : Window {
this->OnInvalidateData(0, true);
}
virtual void SetStringParameters(int widget) const
void SetStringParameters(int widget) const override
{
if (widget != WID_NGRFI_CAPTION) return;
GetFeatureHelper(this->window_number)->SetStringParameters(this->GetFeatureIndex());
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_NGRFI_VEH_CHAIN: {
@@ -416,7 +416,7 @@ struct NewGRFInspectWindow : Window {
::DrawString(r.left + LEFT_OFFSET, r.right - RIGHT_OFFSET, r.top + TOP_OFFSET + (offset * this->resize.step_height), buf, TC_BLACK);
}
virtual void DrawWidget(const Rect &r, int widget) const
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_NGRFI_VEH_CHAIN: {
@@ -569,7 +569,7 @@ struct NewGRFInspectWindow : Window {
const_cast<NewGRFInspectWindow*>(this)->vscroll->SetCount(i);
}
virtual void OnClick(Point pt, int widget, int click_count)
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_NGRFI_PARENT: {
@@ -621,7 +621,7 @@ struct NewGRFInspectWindow : Window {
}
}
virtual void OnQueryTextFinished(char *str)
void OnQueryTextFinished(char *str) override
{
if (StrEmpty(str)) return;
@@ -629,7 +629,7 @@ struct NewGRFInspectWindow : Window {
this->SetDirty();
}
virtual void OnResize()
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_NGRFI_MAINPANEL, TOP_OFFSET + BOTTOM_OFFSET);
}
@@ -639,7 +639,7 @@ struct NewGRFInspectWindow : Window {
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
if (this->HasChainIndex()) {
@@ -847,7 +847,7 @@ struct SpriteAlignerWindow : Window {
while (GetSpriteType(this->current_sprite) != ST_NORMAL) this->current_sprite++;
}
virtual void SetStringParameters(int widget) const
void SetStringParameters(int widget) const override
{
const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL);
switch (widget) {
@@ -865,8 +865,8 @@ struct SpriteAlignerWindow : Window {
/* Relative offset is new absolute offset - starting absolute offset.
* Show 0, 0 as the relative offsets if entry is not in the map (meaning they have not been changed yet).
*/
const SmallPair<SpriteID, XyOffs> *key_offs_pair = this->offs_start_map.Find(this->current_sprite);
if (key_offs_pair != this->offs_start_map.End()) {
const auto key_offs_pair = this->offs_start_map.Find(this->current_sprite);
if (key_offs_pair != this->offs_start_map.end()) {
SetDParam(0, spr->x_offs - key_offs_pair->second.first);
SetDParam(1, spr->y_offs - key_offs_pair->second.second);
} else {
@@ -881,7 +881,7 @@ struct SpriteAlignerWindow : Window {
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget != WID_SA_LIST) return;
@@ -892,7 +892,7 @@ struct SpriteAlignerWindow : Window {
size->height = (1 + 200 / resize->height) * resize->height;
}
virtual void DrawWidget(const Rect &r, int widget) const
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_SA_SPRITE: {
@@ -919,8 +919,8 @@ struct SpriteAlignerWindow : Window {
const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget);
int step_size = nwid->resize_y;
SmallVector<SpriteID, 256> &list = _newgrf_debug_sprite_picker.sprites;
int max = min<int>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), list.Length());
std::vector<SpriteID> &list = _newgrf_debug_sprite_picker.sprites;
int max = min<int>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), list.size());
int y = r.top + WD_FRAMERECT_TOP;
for (int i = this->vscroll->GetPosition(); i < max; i++) {
@@ -933,7 +933,7 @@ struct SpriteAlignerWindow : Window {
}
}
virtual void OnClick(Point pt, int widget, int click_count)
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_SA_PREVIOUS:
@@ -965,7 +965,7 @@ struct SpriteAlignerWindow : Window {
int step_size = nwid->resize_y;
uint i = this->vscroll->GetPosition() + (pt.y - nwid->pos_y) / step_size;
if (i < _newgrf_debug_sprite_picker.sprites.Length()) {
if (i < _newgrf_debug_sprite_picker.sprites.size()) {
SpriteID spr = _newgrf_debug_sprite_picker.sprites[i];
if (GetSpriteType(spr) == ST_NORMAL) this->current_sprite = spr;
}
@@ -1011,13 +1011,13 @@ struct SpriteAlignerWindow : Window {
case WID_SA_RESET_REL:
/* Reset the starting offsets for the current sprite. */
this->offs_start_map.Erase(this->current_sprite);
this->offs_start_map.erase(this->offs_start_map.begin() + this->current_sprite);
this->SetDirty();
break;
}
}
virtual void OnQueryTextFinished(char *str)
void OnQueryTextFinished(char *str) override
{
if (StrEmpty(str)) return;
@@ -1034,17 +1034,17 @@ struct SpriteAlignerWindow : Window {
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (!gui_scope) return;
if (data == 1) {
/* Sprite picker finished */
this->RaiseWidget(WID_SA_PICKER);
this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.Length());
this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.size());
}
}
virtual void OnResize()
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_SA_LIST);
}