Merge branch 'master' into jgrpp

Replace build and refit, and group collapse implementations
Fix template creation build and refit

# Conflicts:
#	Makefile.bundle.in
#	config.lib
#	src/animated_tile.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/build_vehicle_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/console_gui.cpp
#	src/core/smallstack_type.hpp
#	src/date.cpp
#	src/debug.cpp
#	src/genworld_gui.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/core/game.h
#	src/network/core/packet.cpp
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network_content.cpp
#	src/network/network_type.h
#	src/network/network_udp.cpp
#	src/newgrf_house.h
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/osk_gui.cpp
#	src/pathfinder/opf/opf_ship.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.h
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/gameopt_settings.ini
#	src/table/newgrf_debug_data.h
#	src/table/settings.ini
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehiclelist.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2019-03-27 18:12:04 +00:00
422 changed files with 4697 additions and 6619 deletions

View File

@@ -508,7 +508,7 @@ static void ReallyClearObjectTile(Object *o)
delete o;
}
SmallVector<ClearedObjectArea, 4> _cleared_object_areas;
std::vector<ClearedObjectArea> _cleared_object_areas;
/**
* Find the entry in _cleared_object_areas which occupies a certain tile.
@@ -519,9 +519,8 @@ ClearedObjectArea *FindClearedObject(TileIndex tile)
{
TileArea ta = TileArea(tile, 1, 1);
const ClearedObjectArea *end = _cleared_object_areas.End();
for (ClearedObjectArea *coa = _cleared_object_areas.Begin(); coa != end; coa++) {
if (coa->area.Intersects(ta)) return coa;
for (ClearedObjectArea &coa : _cleared_object_areas) {
if (coa.area.Intersects(ta)) return &coa;
}
return NULL;
@@ -596,9 +595,7 @@ static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
break;
}
ClearedObjectArea *cleared_area = _cleared_object_areas.Append();
cleared_area->first_tile = tile;
cleared_area->area = ta;
_cleared_object_areas.push_back({tile, ta});
if (flags & DC_EXEC) ReallyClearObjectTile(o);