Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations Fix template creation build and refit # Conflicts: # Makefile.bundle.in # config.lib # src/animated_tile.cpp # src/blitter/32bpp_anim.hpp # src/blitter/32bpp_base.hpp # src/blitter/8bpp_base.hpp # src/blitter/null.hpp # src/build_vehicle_gui.cpp # src/command.cpp # src/command_func.h # src/console_gui.cpp # src/core/smallstack_type.hpp # src/date.cpp # src/debug.cpp # src/genworld_gui.cpp # src/ground_vehicle.hpp # src/group_gui.cpp # src/lang/korean.txt # src/linkgraph/linkgraph_gui.h # src/main_gui.cpp # src/misc_gui.cpp # src/network/core/game.h # src/network/core/packet.cpp # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network_content.cpp # src/network/network_type.h # src/network/network_udp.cpp # src/newgrf_house.h # src/openttd.cpp # src/order_cmd.cpp # src/order_gui.cpp # src/os/unix/crashlog_unix.cpp # src/os/windows/crashlog_win.cpp # src/osk_gui.cpp # src/pathfinder/opf/opf_ship.cpp # src/rail_cmd.cpp # src/rail_gui.cpp # src/saveload/saveload.cpp # src/settings.cpp # src/settings_gui.cpp # src/smallmap_gui.h # src/station_base.h # src/station_cmd.cpp # src/table/gameopt_settings.ini # src/table/newgrf_debug_data.h # src/table/settings.ini # src/timetable_gui.cpp # src/toolbar_gui.cpp # src/train_gui.cpp # src/vehicle.cpp # src/vehicle_gui.cpp # src/vehiclelist.cpp # src/viewport.cpp # src/widgets/dropdown.cpp # src/window_gui.h
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@@ -2299,7 +2299,7 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination, bool
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FOR_ALL_VEHICLES(v) {
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Order *order = &v->current_order;
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if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) && !hangar ? OT_GOTO_STATION : order->GetType()) == type &&
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v->current_order.GetDestination() == destination) {
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(!hangar || v->type == VEH_AIRCRAFT) && v->current_order.GetDestination() == destination) {
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order->MakeDummy();
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SetWindowDirty(WC_VEHICLE_VIEW, v->index);
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}
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@@ -2310,6 +2310,7 @@ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination, bool
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RemoveVehicleOrdersIf(v, [&](const Order *o) {
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OrderType ot = o->GetType();
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if (ot == OT_GOTO_DEPOT && (o->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) return false;
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if (ot == OT_GOTO_DEPOT && hangar && v->type != VEH_AIRCRAFT) return false; // Not an aircraft? Can't have a hangar order.
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if (ot == OT_IMPLICIT || (v->type == VEH_AIRCRAFT && ot == OT_GOTO_DEPOT && !hangar)) ot = OT_GOTO_STATION;
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return (ot == type && o->GetDestination() == destination);
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});
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